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MantaFlow Mesh generation offset from particles
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System Information
Operating system: Linux-5.3.0-29-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21

Blender Version
version: 2.83 (sub 2), branch: master, commit date: 2020-02-08 23:01, hash: rB02495f1e3c9d
version: 2.82 (sub 6), branch: master, commit date: 2020-02-02 08:28, hash: rBf51286cb8cc8

Short description of error
Randomly the simulation of the geometry got offset down in the Z axis.
This file its generated in a Ubuntu OS but this also happened to my under windows in other machine, as i said i didn't find exactly what triggers.

Exact steps for others to reproduce the error

1-Bake the simulation(there is no need to bake all the 150 frames).

If the bug appears the mesh should be below the particles.

Event Timeline

I just fund out, im used to work with the origin of the object at 0,0,0 so to modifie the place and shape of the domain I use edit mode, it seems that mantaflow likes the origin in the center of the domain.
Not sure at this point if this is a bug or intended but its really weird and didn't see any entry/note about this in the manual besides this

that sound more like a suggestion or tip rather the way that has to be placed

It was already reported in a few cases ( ), i'm not sure how to join cases though