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EEVEE - Screen space reflections artifacts
Confirmed, NormalPublicBUG


System Information
Operating system: Linux-5.3.0-7625-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.44

Blender Version
Broken: version: 2.83 (sub 2), branch: master, commit date: 2020-02-09 23:33, hash: rBcdfaddbb1d42
Worked: ?

Short description of error
SSR shows some strips when I have bad data for normals.

Exact steps for others to reproduce the error
Open the file:

If you click anywhere multiple times, viewport gets darker and darker.


After clicking the glossy node header a few times:

Event Timeline

Jeroen Bakker (jbakker) changed the task status from Needs Triage to Confirmed.Mon, Feb 10, 3:56 PM
Jeroen Bakker (jbakker) changed the subtype of this task from "Report" to "Bug".

My first idea is that the ray tracing cannot find a good result due to that the normal that is being used for the reflection does not match the normal of the model.

Seems like we need a NaN filter somewhere in the SSR code.