Quick Effects: Smoke and Fluid simulation does not work #73799

Closed
opened 2020-02-14 13:55:01 +01:00 by Augusto Cezar · 60 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66

Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: 77d23b0bd7
Worked: (optional)

Short description of error
Smoke and fire simulation just does not work in my specific hardware as per https://docs.blender.org/manual/en/latest/physics/introduction.html#bpy-ops-object-quick

Bug repport.mp4

Exact steps for others to reproduce the error
Default Cube, In object menu, hit Q: quick effects, select either of fluid and smoke. The external cube is made, but no effect is seen in animation.

Further, add Smoke, add fur, add smoke: it throws this in console (which I guess is expected) as well in a banner in blender (which can be shown in a better way):

Warning: Only one modifier of this type is allowed
Traceback (most recent call last):
  File "/Users/me/blender-build/build/bin/Debug/Blender.app/Contents/Resources/2.83/scripts/startup/bl_operators/object_quick_effects.py", line 480, in execute
    obj.modifiers[-1].fluid_type = 'FLOW'
AttributeError: 'ParticleSystemModifier' object has no attribute 'fluid_type'

location: <unknown location>:-1
**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66 **Blender Version** Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: `77d23b0bd7` Worked: (optional) **Short description of error** Smoke and fire simulation just does not work in my specific hardware as per https://docs.blender.org/manual/en/latest/physics/introduction.html#bpy-ops-object-quick [Bug repport.mp4](https://archive.blender.org/developer/F8339353/Bug_repport.mp4) **Exact steps for others to reproduce the error** Default Cube, In object menu, hit Q: quick effects, select either of fluid and smoke. The external cube is made, but no effect is seen in animation. Further, add Smoke, add fur, add smoke: it throws this in console (which I guess is expected) as well in a banner in blender (which can be shown in a better way): ``` Warning: Only one modifier of this type is allowed Traceback (most recent call last): File "/Users/me/blender-build/build/bin/Debug/Blender.app/Contents/Resources/2.83/scripts/startup/bl_operators/object_quick_effects.py", line 480, in execute obj.modifiers[-1].fluid_type = 'FLOW' AttributeError: 'ParticleSystemModifier' object has no attribute 'fluid_type' location: <unknown location>:-1 ```
Author

Added subscriber: @AugustoCezar

Added subscriber: @AugustoCezar

#76104 was marked as duplicate of this issue

#76104 was marked as duplicate of this issue

#75848 was marked as duplicate of this issue

#75848 was marked as duplicate of this issue

#75728 was marked as duplicate of this issue

#75728 was marked as duplicate of this issue

#75515 was marked as duplicate of this issue

#75515 was marked as duplicate of this issue

#75160 was marked as duplicate of this issue

#75160 was marked as duplicate of this issue

#75038 was marked as duplicate of this issue

#75038 was marked as duplicate of this issue

#74752 was marked as duplicate of this issue

#74752 was marked as duplicate of this issue

#74704 was marked as duplicate of this issue

#74704 was marked as duplicate of this issue

#74507 was marked as duplicate of this issue

#74507 was marked as duplicate of this issue

#74484 was marked as duplicate of this issue

#74484 was marked as duplicate of this issue

#73806 was marked as duplicate of this issue

#73806 was marked as duplicate of this issue
Member

Added subscriber: @DeadDrag0

Added subscriber: @DeadDrag0
Ankit Meel changed title from Smoke simulation does not work (RTX 2070 + core i5). to Quick Effects: Smoke and Fluid simulation does not work 2020-02-14 15:23:05 +01:00

It don't work for me too

Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19

Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: 77d23b0bd7

Exact steps for others to reproduce the error

1 Select the default cupe.
2 Go to the obejct droppdown menu and select the Qucik effect
3 Select smok and Blende rwill generate to container but then it wonr render any tihng.

Broken EFF1.blend

It don't work for me too Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19 **Blender Version** Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: `77d23b0bd7` **Exact steps for others to reproduce the error** 1 Select the default cupe. 2 Go to the obejct droppdown menu and select the Qucik effect 3 Select smok and Blende rwill generate to container but then it wonr render any tihng. [Broken EFF1.blend](https://archive.blender.org/developer/F8339475/Broken_EFF1.blend)
Member

Added subscriber: @ankitm

Added subscriber: @ankitm
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Can confirm on:
Operating system: Darwin-18.6.0-x86_64-i386-64bit 64 Bits
Graphics card: Intel(R) HD Graphics 6000 Intel Inc. 4.1 INTEL-12.9.22
Broken: version: 2.83 (sub 2), branch: master, commit date: 2020-02-14 05:14, hash: f621f03e4b

Fur and explode work. smoke and liquid don't show anything despite checking "render .. " option in edit menu > Adjust last operation.

Can confirm on: Operating system: Darwin-18.6.0-x86_64-i386-64bit 64 Bits Graphics card: Intel(R) HD Graphics 6000 Intel Inc. 4.1 INTEL-12.9.22 Broken: version: 2.83 (sub 2), branch: master, commit date: 2020-02-14 05:14, hash: `f621f03e4b` Fur and explode work. smoke and liquid don't show anything despite checking "render .. " option in edit menu > Adjust last operation.
Member

Changed status from 'Confirmed' to: 'Needs Triage'

Changed status from 'Confirmed' to: 'Needs Triage'
Member

Added subscribers: @Blendify, @LazyDodo

Added subscribers: @Blendify, @LazyDodo
Member

You need to bake the simulation first now, manual is seemingly not updated for this yet.

cc: @Blendify

You need to bake the simulation first now, manual is seemingly not updated for this yet. cc: @Blendify
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Philipp Oeser self-assigned this 2020-02-14 15:47:48 +01:00
Member

Smoke has to be baked first:

image.png

Or set your cache Type to Replay

https://docs.blender.org/manual/en/dev/physics/fluid/introduction.html#workflow
https://docs.blender.org/manual/en/dev/physics/fluid/type/domain/cache.html

Dont really see a bug here, closing. (feel free though to comment again if issue persist after having a valid cache)

P.S. for this one:

Further, upon using Fluid or smoke after Fur, it throws this in console

I cannot reproduce this, please open another report for this (since mixing multiple issues in a single report just makes it hard to process these effectively)

Smoke has to be baked first: ![image.png](https://archive.blender.org/developer/F8339483/image.png) Or set your cache Type to `Replay` https://docs.blender.org/manual/en/dev/physics/fluid/introduction.html#workflow https://docs.blender.org/manual/en/dev/physics/fluid/type/domain/cache.html Dont really see a bug here, closing. (feel free though to comment again if issue persist after having a valid cache) P.S. for this one: > Further, upon using Fluid or smoke after Fur, it throws this in console I cannot reproduce this, please open another report for this (since mixing multiple issues in a single report just makes it hard to process these effectively)
Member
#67760 #67121 #73572 #73806 Could be more: https://developer.blender.org/maniphest/query/6ZfaT43H0rTE/#R
Member

Changed status from 'Archived' to: 'Confirmed'

Changed status from 'Archived' to: 'Confirmed'
Member

I actually consider this a regression because quick effects are meant to be quick so we should set the cache to replay by default. See my patch here: D6853: Fix #73799: Quick Effects should show immidiate results

I actually consider this a regression because quick effects are meant to be quick so we should set the cache to replay by default. See my patch here: [D6853: Fix #73799: Quick Effects should show immidiate results](https://archive.blender.org/developer/D6853)
Philipp Oeser was unassigned by Aaron Carlisle 2020-02-14 18:35:33 +01:00
Aaron Carlisle self-assigned this 2020-02-14 18:35:33 +01:00

Added subscriber: @ursabroy

Added subscriber: @ursabroy

Having the same problem
Blender 2.82 (sub 7)
Intel i5 + Radeon RX 580

Having the same problem Blender 2.82 (sub 7) Intel i5 + Radeon RX 580
Member

Added subscriber: @Phoenix52047

Added subscriber: @Phoenix52047
Member

Added subscriber: @SanoRov-1

Added subscriber: @SanoRov-1

Added subscriber: @NicolasGarceau

Added subscriber: @NicolasGarceau

i got the same problem, if i put the cache at replay , i can see the fier in the view port but i can't render it. if i put it on modular nothing appen no render not in the view port.

Thank's

i got the same problem, if i put the cache at replay , i can see the fier in the view port but i can't render it. if i put it on modular nothing appen no render not in the view port. Thank's
Member

Added subscribers: @icoleman, @ThinkingPolygons

Added subscribers: @icoleman, @ThinkingPolygons
Member

Added subscriber: @blenderumesh

Added subscriber: @blenderumesh
Member

Closed as duplicate of #75038

Closed as duplicate of #75038
Member

Changed status from 'Duplicate' to: 'Confirmed'

Changed status from 'Duplicate' to: 'Confirmed'
Member

Added subscriber: @nb

Added subscriber: @nb
Member

Added subscriber: @hemang

Added subscriber: @hemang
Member

Added subscriber: @(Deleted)

Added subscriber: @(Deleted)
Member

Added subscribers: @songo, @mano-wii, @zargul

Added subscribers: @songo, @mano-wii, @zargul

I baked my smoke simulation. Still didn't work. Can say though that the liquid simulator works great!

I baked my smoke simulation. Still didn't work. Can say though that the liquid simulator works great!

In #73799#871687, @lichtwerk wrote:
Smoke has to be baked first:

image.png

Or set your cache Type to Replay

https://docs.blender.org/manual/en/dev/physics/fluid/introduction.html#workflow
https://docs.blender.org/manual/en/dev/physics/fluid/type/domain/cache.html

Dont really see a bug here, closing. (feel free though to comment again if issue persist after having a valid cache)

P.S. for this one:

Further, upon using Fluid or smoke after Fur, it throws this in console

I cannot reproduce this, please open another report for this (since mixing multiple issues in a single report just makes it hard to process these effectively)

I baked my smoke simulation. Still didn't work. Can say though that the liquid simulator works great!

> In #73799#871687, @lichtwerk wrote: > Smoke has to be baked first: > > ![image.png](https://archive.blender.org/developer/F8339483/image.png) > > Or set your cache Type to `Replay` > > https://docs.blender.org/manual/en/dev/physics/fluid/introduction.html#workflow > https://docs.blender.org/manual/en/dev/physics/fluid/type/domain/cache.html > > Dont really see a bug here, closing. (feel free though to comment again if issue persist after having a valid cache) > > > P.S. for this one: >> Further, upon using Fluid or smoke after Fur, it throws this in console > I cannot reproduce this, please open another report for this (since mixing multiple issues in a single report just makes it hard to process these effectively) I baked my smoke simulation. Still didn't work. Can say though that the liquid simulator works great!

Added subscriber: @sebbas

Added subscriber: @sebbas

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'

Hi! Please try again with the latest master. There were some improvements for the 'Replay' cache in 7de86ad61f.

Hi! Please try again with the latest master. There were some improvements for the 'Replay' cache in 7de86ad61fb1.
Member

Changed status from 'Resolved' to: 'Needs Developer To Reproduce'

Changed status from 'Resolved' to: 'Needs Developer To Reproduce'
Member

@sebbas: didnt we want to make "Replay" the default for Quick Effects then? D6853: Fix #73799: Quick Effects should show immidiate results

@sebbas: didnt we want to make "Replay" the default for Quick Effects then? [D6853: Fix #73799: Quick Effects should show immidiate results](https://archive.blender.org/developer/D6853)

@lichtwerk Right yes! Now that 7de86ad61f is in, it would be a good time to change that.

@lichtwerk Right yes! Now that 7de86ad61fb1 is in, it would be a good time to change that.
Member

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
Member

OKi, lets keep this report open until that has landed then...

OKi, lets keep this report open until that has landed then...

This issue was referenced by e9a3a1afd1

This issue was referenced by e9a3a1afd13b4713be83fa55f7fd9366823be9b0
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Member

Added subscriber: @wong_guan_kong

Added subscriber: @wong_guan_kong
Member

Added subscribers: @Monstroni, @StephenSwaney

Added subscribers: @Monstroni, @StephenSwaney

Added subscriber: @blenderhighschool

Added subscriber: @blenderhighschool

In Blender 2.83 beta, can't bake the simulation. So, when you create a new domain, scaling it, the smoke stay in the original position. Can't adjust it without bake? How to solve it?

In Blender 2.83 beta, can't bake the simulation. So, when you create a new domain, scaling it, the smoke stay in the original position. Can't adjust it without bake? How to solve it?

I noticed that there are three different cache types, and the default one "replay" can't be baked. Not sure what the differences are, but type "final" can be baked. :)

I noticed that there are **three different cache types**, and the **default one "replay" can't be baked**. Not sure what the differences are, but **type "final" can be baked. :)**

Added subscriber: @RobertTolppi

Added subscriber: @RobertTolppi

I've tried everything and I cannot get it to work. Windows ten gtx 960 3rd gen i7 processor.

I've tried everything and I cannot get it to work. Windows ten gtx 960 3rd gen i7 processor.

@RobertTolppi If you can open a new report for the problem you have, that would be great!

@RobertTolppi If you can open a new report for the problem you have, that would be great!
Thomas Dinges added this to the 2.83 LTS milestone 2023-02-08 16:39:36 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
13 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#73799
No description provided.