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Liquid inflow randomly changes direction
Confirmed, NormalPublic


System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66
CPU: AMD Ryzen 9 3950X

Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: rB77d23b0bd76f

Short description of error
Liquid Inflow randomly changes direction from straight down to different angles.

Behaviour at frames:
1 - 43: Normal, straight down.
48: First angle
53: Second angle
63: Third angle

Exact steps for others to reproduce the error
Default startup.

  1. Create UV sphere
  2. Scale sphere 0.1, apply scale, move up Z 0.5
  3. Assign liquid domain to default cube
  4. Assign liquid inflow to sphere
  5. Change cache end frame to 80
  6. Bake liquid. Optionally bake Mesh to see it better
Frame 43
Frame 48

Event Timeline

I can confirm this, but not sure if this is bug. Possibly duplicate of T72643?

Thanks for the info.
The surface tension which likely caused T72643 is already 0 by default, so maybe there is a different issue here?

Richard Antalik (ISS) changed the task status from Needs Triage to Confirmed.Tue, Feb 18, 9:35 AM

That is true, so I will confirm