Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 760/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.15
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: rB77d23b0bd76f
Name: Edit Linked Library (0, 9, 1)
Author: Jason van Gumster (Fweeb), Bassam Kurdali, Pablo Vazquez, Rainer Trummer
I have a scene in which I have multiple linked libraries that I created proxies for their rigs, some of the bones in which have been constrained to others in the original source blends. I transformed the bones of one of the proxied rigs after linking the source file. Every constraint I had set up in the source file came in and functioned just fine. I selected one of the linked objects and used the addon to edit a few things including the names of some of the bones. The addon opened the source file, I made the changes and tested if everything was ok, Then right after I hit the button to return to the original file, I found that every transform manipulation I made to the linked library were nullified and returned to their default state and all the constraints which came in fine after the proxy was initially created disappeared completely.