Rendering a scene without light: result is not completely black #73834
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Reference: blender/blender#73834
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19
Blender Version
Broken: version: 2.83 (sub 3), branch: master, commit date: 2020-02-14 23:40, hash:
92a56bbe6a
Worked: v 2.82
Short description of error
Rendering a scene without light results in a render, that is not completely black, but shows a dark noise.
This happens with Eevee, Cycles CUDA and Cycles OptiX
The dark noise not only appears in the Viewport but also when rendering the scene.
I would expect that the background of the scene is completely black (#000000), however it shows only a dark noise.
Attached is a comparison picture of the view after the described steps in v2.82 and v2.83
Exact steps for others to reproduce the error
Thank you for having a look into this issue.
Added subscriber: @Gaddhi
#73903 was marked as duplicate of this issue
Added subscriber: @Pasang
I can confirm. 2.83 used to work fine a few days ago.
Added subscriber: @WilliamReynish
Changed status from 'Needs Triage' to: 'Confirmed'
Interestingly, I can confirm this while testing on macOS and Windows 10. Seems like a relatively high priority issue to me.
Added subscriber: @brecht
I'm assuming this is related to the recent color management refactor.
A few additional notes:
After compiling and testing a few versions of blender, I was able to pinpoint the introduction of this issue.
This issue was not present in
58cdab8b97
but in the following commit
804e90b42d
Likely to be fixed by D6850
@fclem Thank you for pointing me to this patch. I will have a look at it.
Added subscriber: @EAW
@Gaddhi Without the patch, I have found that a dithering value of around 0.1 works well for my use case, compared to the default 1 before. If you want pure black you have to set dithering to 0
I did apply D6850 to the current master-branch and tested it: It solved this problem.
@EAW Thank you for pointing out this workaround.
Added subscriber: @JustinWebster
Changed status from 'Confirmed' to: 'Resolved'
Fixed by
852cdd476b
@fclem Thank you for the extremely fast resolution of this issue. I can no longer reproduce this problem in the daily build of February 17, 18:25:57.