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Jagged Wireframes in 2.82
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 780 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19

Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: rB77d23b0bd76f
Worked: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: rBf1aa4d18d49d

Short description of error
Edges are looking crispy in wireframe mode.

Exact steps for others to reproduce the error

  • Open the program with default setting and startup file.
  • Just zoom several times for to see clearly the 'Cube' object.
  • Click to 'Cube' when in object mode.
  • Select viewport shading method to 'Wireframe'.
  • Look at the outline edges of the object. You'll see some blurry but definetly jagged lines. Just like a stairs.
  • Switch viewport shading to 'Solid' or other methods with enabled 'Wireframe' option in 'Viewport Overlays > Geometry' and check same issue.

If I uncheck 'Overlay Smooth Wires' the all edges (included other sides viewed from front) completely pixelled.

Looks like the same problem: