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Snapping & precision modeling improvements
Confirmed, NormalPublicTO DO

Assigned To
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Authored By
Germano Cavalcante (mano-wii)
Feb 18 2020, 10:57 PM
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Description

Team

Commissioner: @Dalai Felinto (dfelinto)
Project leader: @Germano Cavalcante (mano-wii)
Project members: @Campbell Barton (campbellbarton)

Description

Big picture: Improvement of existing features and implementation of new ones for precision modeling.

Use cases:

  • Architectural works.
  • Interior design.
  • Mechanical design.

Design:

  • Unified Snapping system for tools.
  • More options for controlling the point of origin and the point of destination of a transformation.

Engineer plan:

  • Changes concentrated on bf_editor_transform and bf_editor_mesh.
  • Implementation of common snapping utilities for gizmos.
Work plan

Milestone 1
Minor changes and improvements.
Time estimate: ?

Milestone 2
Big changes.
Time estimate: ?

Unknown Milestone

Branch: deleted


Relevant links:

Related Objects

Event Timeline

There are a very large number of changes, so older changes are hidden. Show Older Changes
This comment was removed by Dalai Felinto (dfelinto).

had to go back and correct the result numerous times, just because of missing or misused '-'.

Blender allows to correct the entered value by pressing minus at the end. Repeatedly pressing minus switches the entered value from positive to negative and back in the cycle.

This comment was removed by Dalai Felinto (dfelinto).
This comment was removed by Dalai Felinto (dfelinto).

The problem is that holding some keys during operation turns into some kind of a finger pushups during intensive work.

Hi guys, any plans for the T66422 being revisited for 2.90?
(Snap to intersection with axis constraint)

Many users raise the issue of the lack of snap features in slide mode. I'd really like to see this feature T66426 in version 2.90

This comment was removed by Dalai Felinto (dfelinto).

Please don't bring up solution from other softwares here. I will have to delete a few comments referring or bringing up these references.

This is stupid. The prohibition against *screenshots* and *videos* from other software may be understandable but now we cannot even SPEAK of other software with *words*? Utterly asinine!

This is stupid. The prohibition against *screenshots* and *videos* from other software may be understandable but now we cannot even SPEAK of other software with *words*? Utterly asinine!

I wonder how they manage the file format conversions without mentioning other software. Are there code words or something?

I wonder how they manage the file format conversions without mentioning other software. Are there code words or something?

I understand that it can be confusing, but for this purpose only "Neutral" 3D file formats are used. What is different from "Proprietary" 3D file formats.

I looked through these suggestions but not sure if there is one to allow snapping to faces along normals? As a gamedev artist i find current camera based approach not productive. Here is illustration from devtalk from another user.


Simple example is retopology of cylinder. Right one is expected lowpoly, but middle one is current result with Face snap enabled

I looked through these suggestions but not sure if there is one to allow snapping to faces along normals? As a gamedev artist i find current camera based approach not productive. Here is illustration from devtalk from another user.


Simple example is retopology of cylinder. Right one is expected lowpoly, but middle one is current result with Face snap enabled

Because such kind of snap is not a "snap", it is workflow-dependent tool approach, that is needed for specific case like cylinder retopology.
It have nothing to do with camera based snapping approach and its productivity.
There are some realizations by different people (such as AFX with Quadwrap and Retopoflow authors attempts), and shrinkwrap modifier as well.

This comment was removed by Ugo Santana (ugosantana).


plz guys, Edge Constraint from Maya\3DSMax is veeery useful especially on complex mesh loops.

MACHIN3tools 0.8
https://www.youtube.com/watch?v=9H_gjtJ8J5s

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