Operating system: Darwin-19.0.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 560X OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.2.24
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-02-11 14:45, hash: rBc939b4df18e9
Short description of error
I was wondering why my animation was so slow when adding a 4k vertice head to a 26k body.
I decided to tweak the mesh and delete all (already disabled) modifiers.
It goes back from 6fps to 24fps.
I don't know why since all modifier are deactivated. Can't pinpoint to which modifier exactly it is, but maybe it's related to the quantity I'm using.