Mantaflow: Slight jitter of the Domain object. Gas. #74171
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#74171
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19
Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash:
77d23b0bd7
Short description of error
Most likely, jitter occurs when the adaptive Domain begins to trim the excess voxels. When extra voxels are removed, the noise information becomes incorrect and the noise shows artifacts.
simple_test_cube.blend
020001-2397.mp4
And another test. simple_test_Suzanne.blend
0001-2879.mp4
Added subscriber: @YuraKharitonow
I found out that jitter only appears with Noise enabled in the Domain settings. Without noise, baked smoke does not tremble. In the video, the result is first with noise, then without noise. Noise_jerk0001-1514.mp4
I uploaded the cache. Only 180-190 frames.cache.rar
Added subscriber: @iss
I would suggest trying to strip this file from any unnecessary things such as camera animation.
Preferably also simplifying simulation. With file as is now it may be impossible to debug.
Most likely, jitter occurs when the adaptive Domain begins to trim the excess voxels. When extra voxels are removed, the noise information becomes incorrect and the noise shows artifacts.
simple_test_cube.blend
020001-2397.mp4
And another test. simple_test_Suzanne.blend
0001-2879.mp4
Changed status from 'Needs Triage' to: 'Needs User Info'
@Yuriy Thanks for simplified case. Can you also point out frames to look for? I am looking at cube render and don't see anything extraordinary
It would be better for developer to render only say 10 frames not whole animation
Frames 88-89.
030001-0950.mp4
Changed status from 'Needs User Info' to: 'Confirmed'
Added subscriber: @sebbas
Changed status from 'Confirmed' to: 'Resolved'
I think this issue is related to #72253. A detailed explanation can be found over there.
In short: The solution is to use a smaller
Empty Space
value. And since the adaptive domain is being used, theThreshold
(Adaptive Domain panel) also needs to be smaller.Otherwise voxels with smoke will be considered "empty" too soon.