Crashes when selecting Material Properties tab. #74206
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Reference: blender/blender#74206
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System Information
Operating system: Darwin-19.3.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon HD - FirePro D500 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.5.5
Blender Version
Broken: version: 2.83 (sub 4), branch: master, commit date: 2020-02-24 22:25, hash:
a322b43e3d
Worked: (optional)
Short description of error
Crashes when selecting default cube and then selecting Material Properties tab.
Exact steps for others to reproduce the error
Open Blender. Close splash screen. Default cube is already selected. Select Material Properties tab. Wait a few seconds, crash. Mac Pro late 2013.
Added subscriber: @HectorDeAnda
#74373 was marked as duplicate of this issue
#74303 was marked as duplicate of this issue
#74265 was marked as duplicate of this issue
#74174 was marked as duplicate of this issue
Added subscriber: @ankitm
Does it happen if render engine is cycles ? #74174 Eevee: Crash upon opening material properties
Changed status from 'Needs Triage' to: 'Needs User Info'
Default cube, select cycles, select Material Properties tab: no crash.
Then go back and change to Eevee again, then Material Properties: crash.
Added subscribers: @Drawingistmusashi, @blenderrocket
Although this has a less complex file (default cube), it cannot be redone on my GPU (intel HD integrated ). The other task has a 5 MB file, but gives crash on mine too.
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
this seems to be an important insight in #74174
I restarted my Mac and tried default cube, change to cycles, Material Properties tab, change to glass, change color to blue.
Go back and change to Eevee: No crash. I then go to Material Properties tab: no crash. I then change surface back to principled bsdf: CRASH.
Added subscriber: @iss
Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
In this case I got this backtrace:
I think another easier, one click way to repro the bug is to set file > defaults > load default settings; and then select "material" viewport shading, instead of the default "solid". It seems to be due to material preview. Can you confirm @iss @HectorDeAnda ?
Added subscribers: @Jeroen-Bakker, @mano-wii
I can also confirm the crash.
The shader is
e_data.postprocess_sh
ineevee_renderpasses.c
.Operating system: Windows-10-10.0.18941 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.13586 Core Profile Context 19.50.01.05 26.20.15001.5006
even though changing render engine to cycles, back to eevee and then clicking material properties doesn't cause crash; viewport shading: material immediately does.
Added subscribers: @Debuk, @ideasman42, @TheRedWaxPolice
Don't know if it still has to get narrowed down to what causes it, but it still worked in:
Thanks for the working hash @Debuk.. Bisecting.
Added subscriber: @fclem
caused by
6e23433c1a
CC: @fclem @Jeroen-BakkerAdded subscriber: @CharlieJolly
Same crash here: Intel HD 520 Windows 10
Added subscriber: @growwup
@iss: Not sure if https://developer.blender.org/T74303 and this one belong together. I tried importing some images from within the Shading Workspace to the scene and aswell as to the shader editor. Both worked fine for me even if my material properties panel causes crashes.
Updated to version: 2.83 (sub 5), branch: master, commit date: 2020-02-28 16:45, hash:
85f980c517
It's no longer crashing for me!! The old version still does.
Latest builds no longer crashing.
I still get crashes on Debug builds, backtrace here: https://developer.blender.org/P1277
Open Blender > Select Shading Workspace - crash
Maybe this is a graphics card/driver issue if no one else is getting this?
Intel HD 520 Windows 10
@CharlieJolly : I never had the shading workspace crash. I still think that this is not one but two different bugs. So did you try applying D6959? It's not yet reviewed, so it's also not in master yet.
Failed assert on Debug builds, Intel HD 520 Windows 10, backtrace here: https://developer.blender.org/P1277
Caused by
6e23433c1a
, works fine in release builds.D6959 did not fix the issue.
This looks like it is a separate issue.
My assert was fixed by #74362
Added subscriber: @Stretch
Added subscriber: @brecht
Changed status from 'Confirmed' to: 'Resolved'
As far as I can tell all issues here have been resolved.