Eevee Final Render Not showing. #74213
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Reference: blender/blender#74213
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System Information
Operating system: Windows 10 64 bit 1909
Graphics card: GTX 750 1 GB OC Graphics Driver 442.19
Blender Version
Broken: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash:
77d23b0bd7
, type: ReleaseShort description of error
Rendering an image using Eevee render engine, after a second of rendering ( the window shows it tooks half a second to render ), only the checkerboard can be seen, with a tiny box spot on the bottom left corner being rendered. Render tab, UV editing tab, Compositing and the final file look the same. Cycles works fine. Viewport works fine. Freestyle on the default cube worked fine as well.
Default Blend file.
Tried re-installing blender, trying newest 2.83 alpha build, doing a clean install of newest nvidia graphic's driver.
Exact steps for others to reproduce the error
Based on the default startup file
system-info.txt
Added subscriber: @Dellishia
Added subscriber: @ankitm
Changed status from 'Needs Triage' to: 'Needs User Info'
blender_debug_log.cmd
, try the render and Attach the file it mentionsblender_debug_output.txt
blender_system_info.txt
I have re-installed the latest drivers and loaded factory settings, nothing.
Please share a simple blend file.
I think this is similar to #73679 , i.e. a human error.
Simple scene file.blend this is the standard blend file, i will try to research more about this issue, so far i havent had any luck though.
Added subscriber: @sozap
The .blend is working fine on my PC, I've got a GTX 780 3Gb on linux...
Changed status from 'Needs User Info' to: 'Needs Triage'
I could render the cube too, with the given file. System info:
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: Intel(R) HD Graphics 6000 Intel Inc. 4.1 INTEL-12.10.12
version: 2.83 (sub 5), branch: master, commit date: 2020-02-26 18:31, hash:
2d423479bd
I have trouble shoot the problem i belive, after trial and error, from blender settings though internet searches, i finally went to nvidia panel, to the ''3D settings'' tab, there was '' use 3D application settings '', checked, i decided to un check it, then check it again and save the ''changes'', and now Eevee final render works fine...i will see if this is a permanent fix / and or a repetable fix if needed, but for now, it seems to have fixed the problem i had...weird fix but there it is.
Changed status from 'Needs Triage' to: 'Resolved'
ACTUALLY, that was not the issue, ( as the render bug presisted ), instead, it was bandicam fps counter bugging the eevee final render out and stoping it for whatever reason, i turned off bandicam while rendering eevee, and it was fine!