Crash when clicking on viewport shading properties #74227
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Reference: blender/blender#74227
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.08
Blender Version
Broken: version: 2.83 (sub 5), branch: master, commit date: 2020-02-25 18:52, hash:
c05d83bc76
Worked: (optional)
Short description of error
Crash when clicking on viewport shading properties
Exact steps for others to reproduce the error
1.open blender
2.change shading to render
3.click the properties drop-down
bug.blend
Added subscriber: @alonabrany
#74820 was marked as duplicate of this issue
#74251 was marked as duplicate of this issue
#74217 was marked as duplicate of this issue
Added subscriber: @JacquesLucke
Changed status from 'Needs Triage' to: 'Needs User Info'
I cannot reproduce the error using
AMD NAVI10 (DRM 3.33.0, 5.3.0-40-generic, LLVM 9.0.0) X.Org 4.5 (Core Profile) Mesa 19.2.8
on Ubuntu 19.10.Did this work in a previous version for you?
Added subscriber: @MarcinTwarowski
I can confirm. Engine needs to be set to Eevee.
System Information
Operating system: Windows-10-10.0.16299-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.86
Blender Version
Broken: version: 2.83 (sub 5), branch: master, commit date: 2020-02-25 18:52, hash:
c05d83bc76
Added subscriber: @ssh4
Same issue
System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19
Blender Version
Broken: version: 2.83 (sub 5), branch: master, commit date: 2020-02-25 18:52, hash:
c05d83bc76
Worked: blender-2.83-cad09e5227df 2020/02/06 worked without issues.
Also viewport strangely blinking when you switch between modes.
Looks like crash related to latest pass support in Eevee.
NVIDIA GPUs.
Added subscriber: @fclem
Added subscribers: @brecht, @dfelinto
I can't reproduce here either (tried the reported version and master). @brecht do you have a backtrace of the crash?
No, but presumably it's Windows specific.
I cannot reproduce on:
Added subscriber: @RL
https://developer.blender.org/T74217 might be related. Recent build crashes when changing viewport shading to Material Preview or When render engine is set to Eevee, set viewport to Rendered View and under viewport shading properties, unchecking scene world crashes blender.
It doesn't crash when run from blender_debug_gpu.cmd.
Reproducing:
Make sure you are on Eeevee, ENABLE Ambient Occlusion on Scene & ViewLayer
file attached
bug.blend
Added subscriber: @Znio.G
Yep, I can confirm here too on windows, the moment you enable Ambient Occlusion, it doesn't matter if you're in material preview or Eevee, accessing the viewport shading leads to a crash.
It was surely because of a constant defined twice (crash was happening here on linux+Mesa). Maybe
fe41c1ec0b
fixed it. Can anyone confirm the fix?Fixed for me.
Changed status from 'Needs User Info' to: 'Resolved'
Still crashing here with a GTX 1050 TI, only when enabling Ambient Occlusion.
I have opened a new report here #74251.
Not fixed for 2/4x GTX1080ti
Changed status from 'Resolved' to: 'Confirmed'
Please:
blender_debug_gpu.cmd
, make Blender crash, then attach the resulting logs here.For me running blender_debug_gpu.cmd does not produce a crash. It does crash in regular mode.
blender_debug_output.txt
blender_system_info.txt
Does running
blender_debug_log.cmd
crash?Nope.
I can reproduce a crash on Windows 10 with
AMD Radeon RX 5700 ATI Technologies Inc. 4.5.13572 Core Profile Context 19.11.3 26.20.13031.18002
:Weirdly, this does not seem to be related to the GPU at a first glance.
@JacquesLucke can you bisect it?
Same situation. Blender not crashing on debug mode. But only on normal.
Here is a logs. But without crashes, in case they can be useful.
System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19
Blender Version
Broken: version: 2.83 (sub 5), branch: master, commit date: 2020-02-26 22:33, hash:
1a1f2912e6
blender_system_info.txt
blender_debug_output.txt
@dfelinto, investigating this right now. One moment.
This issue was referenced by
57bd1a0ae1
Changed status from 'Confirmed' to: 'Resolved'
It probably did not happen all the time, because the memory was zero initialized without
RNA_enum_item_end
.Added subscriber: @ankitm
Added subscriber: @jmarkt
Added subscriber: @lichtwerk