Crash when trying to access the viewport shading popover(Eevee). #74251

Closed
opened 2020-02-27 10:37:57 +01:00 by Zino Guerr · 8 comments

System Information
Operating system: Windows-10-10.0.14393-SP0 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30

Blender Version
Broken: version: 2.83 (sub 5), branch: master, commit date: 2020-02-27 08:56, hash: f38c54d56e
Worked: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: 77d23b0bd7

Short description of error
When enabling Ambient Occlusion then trying to access the viewport shading options Blender crashes, you have to be either in Material Preview or Rendered mode.

Exact steps for others to reproduce the error

1- Enabled Ambient Occlusion (Eevee).
2- Switch to Material Preview or Rendered.
3- Click the Viewport Shading Popover.

[Based on the default startup or an attached .blend file (as simple as possible)]
Just with the Default Scene.

**System Information** Operating system: Windows-10-10.0.14393-SP0 64 Bits Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.30 **Blender Version** Broken: version: 2.83 (sub 5), branch: master, commit date: 2020-02-27 08:56, hash: `f38c54d56e` Worked: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: `77d23b0bd7` **Short description of error** When enabling Ambient Occlusion then trying to access the viewport shading options Blender crashes, you have to be either in Material Preview or Rendered mode. **Exact steps for others to reproduce the error** 1- Enabled Ambient Occlusion (Eevee). 2- Switch to Material Preview or Rendered. 3- Click the Viewport Shading Popover. [Based on the default startup or an attached .blend file (as simple as possible)] Just with the Default Scene.
Author

Added subscriber: @Znio.G

Added subscriber: @Znio.G

Added subscriber: @ssh4

Added subscriber: @ssh4

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19

Blender Version
Broken: version: 2.83 (sub 5), branch: master, commit date: 2020-02-26 22:33, hash: 1a1f2912e6

Also broken.

last Worked version i have: 2.83 (sub 2), branch: master, commit date: 2020-02-12 19:49, hash: 9fe469c110

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19 **Blender Version** Broken: version: 2.83 (sub 5), branch: master, commit date: 2020-02-26 22:33, hash: `1a1f2912e6` Also broken. last Worked version i have: 2.83 (sub 2), branch: master, commit date: 2020-02-12 19:49, hash: `9fe469c110`
Member

Added subscriber: @ankitm

Added subscriber: @ankitm
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

as you might have received an email about a fix for #74227, have you tried 57bd1a0ae1 ?

as you might have received an email about a fix for #74227, have you tried 57bd1a0ae18b ?
Author

In #74251#881550, @ankitm wrote:
as you might have received an email about a fix for #74227, have you tried 57bd1a0ae1 ?

It got fixed, so thanks.

> In #74251#881550, @ankitm wrote: > as you might have received an email about a fix for #74227, have you tried 57bd1a0ae18b ? It got fixed, so thanks.
Member

Closed as duplicate of #74227

Closed as duplicate of #74227
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Reference: blender/blender#74251
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