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Default theme: Data types corresponding with modes
Needs Information from Developers, NormalPublicDESIGN


For the release of Blender 2.83, we have removed the use of the crosshair cursor for Edit Mode, because it was conflicting with tool cursors.

Instead, we can use other things to help clarify to users which mode is active.

Currently, selection in all modes is orange. But, as you can see above, we already color code different kinds of data in Blender. Object data (mesh, curve etc) is set to green, so we could use that as the edit mode selection color.





Event Timeline

Evan Wilson (EAW) changed the task status from Needs Triage to Confirmed.Mar 10 2020, 2:24 AM

Aw, I remember this one.
This provoked holy war, messed up vertex editing and the ability to distinguish modes in order to support tool icons that interfere more than help.
Object mode and edit mode are two different worlds by their nature, with different requirements to working process, that's why it is impossible to unify them by definition.

Campbell Barton (campbellbarton) changed the task status from Confirmed to Needs Information from User.May 6 2021, 11:31 PM

This task as it was submitted, then reverted based on issues it caused, for details soee: D7052#168960

Marking as incomplete as this is not a design task that can be completed as-is.

It's weird to see a mesh look proposal that doesn't include visual edge markings - UV Seam, Sharp, Crease, Freestyle, and others - to avoid a low contrast solution.

Philipp Oeser (lichtwerk) changed the task status from Needs Information from User to Needs Information from Developers.Jul 2 2021, 12:36 PM