IC Keymap: Delete Objects from Outliner Shortcut broken #74422
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Reference: blender/blender#74422
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System Information
Operating system: Windows-10 - 64 Bits
Graphics card: Radeon RX Vega ATI Technologies Inc. 4.5.13586 Core Profile Context 20.1.3 26.20.15015.1007
Blender Version
Broken: version: 2.83 (sub 5), branch: master, commit date: 2020-03-01 21:35, hash:
eaf0528749
Worked: perhaps long time ago.
Short description of error
Having chosen the IC Keymap there are shortcuts mapped to
outliner.object_operation - Delete to backspace and delete with press. These can't be triggered.
So deleting collections work but deleting objects isn't reachable
Possible Solution:
Changing their triggering method to "Release" works
Added subscriber: @Debuk
Added subscriber: @WilliamReynish
@WilliamReynish Could you please have a look.
Closed as duplicate of #67462
Added subscriber: @natecraddock
This is due to the fact that deleting collections and objects are two different operators, and Blender doesn't know which one to use automatically. It's a todo:
https://developer.blender.org/T67462
I believe @Zachman is working on a fix for this issue.
Yes obviously it's a duplicate, sorry for that. But that's from July 2019
Why don't you implement that two clicks to fix it in the meantime with the workaround solution. That's broken since month and needs seconds to fix. Maybe a more elegant solution is somewhere around the corner.
But I don't get why so simple fixes get suspended.
@Debuk perhaps @Zachman could chime in to clarify how hard (or not) this would be to fix in the Outliner. It's certainly super annoying, and an issue lots of users face.
@WilliamReynish: Hi William, yes it's certainly annoying. And it's like that for no reason.
Sure would it be somehow interesting to know when this topic is treated by him.
But to me that's not the point. This is lying around since last July, it's wrong to assume that it will be solved very soon.
What I tried to say is, it's in your hands to change these two shortcuts to "release" as proposed and solve this meanwhile until whatever change is done inside the outliner. This change is so minimal that it doesn't conflict with his development.
Couldn't you write him a note into his todo task that you changed them to release and that he should switch it back while he's coding it?
Hi @Debuk, I definitely had hoped to work on this sooner, but as a university student life got in the way :(
I agree that this issue is very frustrating. A quick solution like you said is to add
outliner_object_operation
to all the keymaps underrelease
for both X and Delete keys. That is fine to me (wonders what @WilliamReynish thinks) because I think a proper solution would take time.Added subscriber: @billrey
Hi @Zachman, no worries. I know pretty well how it was during that time. Thanks for your valuation.
@billrey What do you think of this workaround solution?
In my opinion assigning one for press and one to release sounds like a bad hack, which can cause other issues and conflicts. There's also a danger that the issue is then never properly addressed. I would rather see this done right, so that there is just a single delete operator in the Outliner which is context sensitive. Hopefully it's not a massive project to do this, once a developer is working on it.
@billrey I can see the reasoning, but as @Zachman is also engaged to get this done, I'd wish blenders policy to treat things like this would rather consider that there are people out there using blender as part of their productive environment, than judging on if something feels like a hack.