Switching to eevee turns all materials into white #74519

Closed
opened 2020-03-07 07:18:03 +01:00 by Japhet · 9 comments

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce MX250/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: f1aa4d18d4
Worked: (optional)

Short description of error
[When switching to eevee, My materials turns white. Cycles is Fine]

Exact steps for others to reproduce the error
[My current version is 2.81 because I switched from 2.82. blender 2.82 also has the same issue when i turn on eevee it turns all my materials to white.

I'm not sure but this is what I observed, When I try to switch on cycles and eevee for like 15mins when I'm doing a project It's all fine. But when I close blender and get back again, Switching to eevee will take all my materials to white.

Hope this can be fix if it is a bug.
]

**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce MX250/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.19 **Blender Version** Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: `f1aa4d18d4` Worked: (optional) **Short description of error** [When switching to eevee, My materials turns white. Cycles is Fine] **Exact steps for others to reproduce the error** [My current version is 2.81 because I switched from 2.82. blender 2.82 also has the same issue when i turn on eevee it turns all my materials to white. I'm not sure but this is what I observed, When I try to switch on cycles and eevee for like 15mins when I'm doing a project It's all fine. But when I close blender and get back again, Switching to eevee will take all my materials to white. Hope this can be fix if it is a bug. ]
Author

Added subscriber: @Japh

Added subscriber: @Japh
Member

Added subscriber: @ankitm

Added subscriber: @ankitm
Member

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

does this happen on the default cube? If not, please add a sample, simple blend file to help redo the bug.

does this happen on the default cube? If not, please add a sample, simple blend file to help redo the bug.
Author

Hi, Ankit. No it does not happen on the default cube. I cant provide the blendfile for now. I'll provide some screenshot on what happen. It's funny that by accident this what happens.

First image with the "Bug" on eevee white.png and I dont know whats causing it. But when I try to delete atleast 1 object on the scene then all the materials suddenly going back to normal.

Second Image fixed i think? When I deleted a single object and undo and switch to eevee.
fixed_when_deleted_1object.png

Hi, Ankit. No it does not happen on the default cube. I cant provide the blendfile for now. I'll provide some screenshot on what happen. It's funny that by accident this what happens. First image with the "Bug" on eevee ![white.png](https://archive.blender.org/developer/F8393093/white.png) and I dont know whats causing it. But when I try to delete atleast 1 object on the scene then all the materials suddenly going back to normal. Second Image fixed i think? When I deleted a single object and undo and switch to eevee. ![fixed_when_deleted_1object.png](https://archive.blender.org/developer/F8393097/fixed_when_deleted_1object.png)
Author

sunset_drive.blend Here's the blend file. See if you have same issues like me. Thanks

[sunset_drive.blend](https://archive.blender.org/developer/F8393101/sunset_drive.blend) Here's the blend file. See if you have same issues like me. Thanks

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Member

Can you try after reducing the samples in render? I kept them in single digits and renders like this here with eevee. Screenshot 2020-03-19 at 00.51.34.png
and this in cycles
(just noting the similarity) Screenshot 2020-03-19 at 00.55.38.png
with this in console:

Color management: scene look "Filmic - Very High Contrast" not found, setting default "None".

82c51d0edb
Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: Intel(R) HD Graphics 6000 Intel Inc. 4.1 INTEL-12.10.12

Can you try after reducing the samples in render? I kept them in single digits and renders like this here with eevee. ![Screenshot 2020-03-19 at 00.51.34.png](https://archive.blender.org/developer/F8414397/Screenshot_2020-03-19_at_00.51.34.png) and this in cycles (just noting the similarity) ![Screenshot 2020-03-19 at 00.55.38.png](https://archive.blender.org/developer/F8414403/Screenshot_2020-03-19_at_00.55.38.png) with this in console: > Color management: scene look "Filmic - Very High Contrast" not found, setting default "None". ` 82c51d0edb` Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits Graphics card: Intel(R) HD Graphics 6000 Intel Inc. 4.1 INTEL-12.10.12

Closed as duplicate of #74302

Closed as duplicate of #74302
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Reference: blender/blender#74519
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