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UV Editor Snap Selected to Cursor (Offset) individual islands option
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: AMD Radeon RX 5700 XT ATI Technologies Inc. 4.5.13587 Core Profile Context 20.2.1 26.20.15019.1003

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-12-04 11:32, hash: rBf1aa4d18d49d

Short description of error
Doing Snap Selected to Cursor (Offset) in UV Editor doesn't give you an option to move each UV Island individually to 2D cursor location and just moves the whole selection without changing it's layout. Selecting individual islands and doing Snap Selected to Cursor (Offset) fixes the problem but forces you to manually go through many islands and repeat the operation.
Exact steps for others to reproduce the error
Select many uv islands and UV>Snap>Snap Selected to Cursor (Offset)
*Ignore the sound, I forgot to turn twitch off :v *

Related Objects

Event Timeline

Philipp Oeser (lichtwerk) claimed this task.

This would be a nice addition indeed, but atm., this is working as intended.

Same happens for geometry in the 3DView. The median point of the whole selection is determined, that is then "snapped" to the cursor (with the offset kept).
Thinking about it, this would require a new option for this operator [Individual Origins or similar].

I mean, we could add this as TODO to T63731: Modeling Module or Quick Hacks, (it is probably not much work) but that decission is up to @Campbell Barton (campbellbarton) or @Brecht Van Lommel (brecht)...

What I have installed for this is textools
Textools can align multiple uv islands easily, once thats done, you can snap to cursor with offset [so it is basically 2 actions here -- which I think is a nice workaround]

Summing it up, I would like to thank for the report, but the issue reported here is a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors.
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For more information on why this isn't considered a bug, visit: