Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash: rB77d23b0bd76f
Worked: 2.79 (I can't recall doing an object solve since 2.8)
Short description of error
I've tracked the camera in a shot, gotten a solve, and applied the camera tracker constraint to the camera. Then I also tracked a moving object in the scene and solved for that. In the 3d view, the objects tracking points were a bit too far away from the rest of the scene, so I set the 'object scale' setting down to .1850 to bring it to the correct position. I added a simple cube and gave it an object solver constraint. After selecting the appropriate object and camera in the constraint settings, my cube is much smaller and very close to the camera, nowhere near the tracking markers. In this state, from the camera view, it appears to be moving correctly with the track. To compensate, in the past I would simply move the cube to the location of the object track points, scale appropriately, and it would work perfectly. Now when I move the cube to the points, it doesn't follow them at all, but it still is linked to the camera. I also tried selecting one of the object track points and setting the origin in the solve panel, but that did nothing to affect the cube's position, despite the fact that I've seen that action cause the cube to snap to that location in tutorial videos for older versions of Blender. The only combination of steps that gets me kind of where I want to be is if I reset the object scale back to 1 in the solve panel (moving the track points far away in the 3d view again), then select a tracker and set origin in the solve panel. This moves my cube to the correct location in space, but my track points are still off in the distance for some reason.
Exact steps for others to reproduce the error
Track a 3d camera move using footage, solve camera and apply camera solver constraint. Track separate object in scene, solve for object motion. Create a cube and apply object solver constraint. Try any methods to place the cube in the proper 3d space.