Page MenuHome

Vertex and weight paint mode broken after using sculpt mode
Closed, ResolvedPublicBUG

Description

System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: GeForce GT 710/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66

Blender Version
Broken: version: 2.83 (sub 8), branch: master, commit date: 2020-03-12 00:33, hash: rB8751af6d1902
Worked: last older 2.83 build I have: c26f470cfeea

Short description of error
using sculpt mode breaks vertex paint mode after being used

Exact steps for others to reproduce the error

  1. Open file
  2. Go to sculpt mode
  3. go back to vertex paint mode

it has a really bad visual glitch.(it gets even worse if you use dytopo)
also note that the glitch disappears if you enter the rendered or the preview mode and go back to solid.


after using dytopo:

Related Objects

Event Timeline

Richard Antalik (ISS) changed the task status from Needs Triage to Confirmed.Fri, Mar 13, 1:13 PM
Richard Antalik (ISS) updated the task description. (Show Details)
Jacques Lucke (JacquesLucke) changed the subtype of this task from "Report" to "Bug".Wed, Mar 18, 3:30 PM

This also breaks weightpaint...

Philipp Oeser (lichtwerk) renamed this task from Vertex paint mode broken after using sculpt mode to Vertex and weight paint mode broken after using sculpt mode.Thu, Mar 19, 4:04 PM
Philipp Oeser (lichtwerk) raised the priority of this task from High to Unbreak Now!.
Jeroen Bakker (jbakker) lowered the priority of this task from Unbreak Now! to High.Mon, Mar 30, 9:57 AM

Not sure why this has been raised to Unbreak Now! Check https://wiki.blender.org/wiki/Process/Bug_Reports/Triaging_Playbook Priority Clarifications section

Issue seems to be fixed in latest master @Philipp Oeser (lichtwerk) could you recheck?

Not sure why this has been raised to Unbreak Now! Check https://wiki.blender.org/wiki/Process/Bug_Reports/Triaging_Playbook Priority Clarifications section
Issue seems to be fixed in latest master @Philipp Oeser (lichtwerk) could you recheck?

Well, according to the playbook, yes, this should "only" have been High, true [looked pretty bad though, since it seemed you can not recover from that corruption...]
Anyways, seems to be fixed for me, I was talking to @Pablo Dobarro (pablodp606) about this, could you confirm you have been doing something to fix this?

Philipp Oeser (lichtwerk) closed this task as Resolved.Mon, Mar 30, 8:08 PM
Philipp Oeser (lichtwerk) claimed this task.

So, this was fixed by one of the recent Face Sets fixes it seems (havent hunted down the exact commit).

Closing as resolved (feel free to comment again if issues persist...)