Workbench renders image with bad alignment when importing via Import Images as Plane #74712
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Reference: blender/blender#74712
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System Information
Operating system: Linux-4.18.0-25-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 390.116
Blender Version
Broken: version: 2.83 (sub 6), branch: master, commit date: 2020-03-03 18:38, hash:
31aefdeec5
Worked: (optional)
Addon Information
Name: Import Images as Planes (3, 3, 1)
Author: Florian Meyer (tstscr), mont29, matali, Ted Schundler (SpkyElctrc)
Short description of error
Imported image is slightly wrapped both horizontally and vertically when rendered via Workbench. I don't know if this is an add-on thing or a Workbench thing or an Image Texture node thing or a Principled BSDF thing, but it doesn't happen in Cycles or EeeVee so I thought perhaps it was not the add-on.
Exact steps for others to reproduce the error
Added subscriber: @clepsydrae
images_as_planes_issue.blend
Added subscribers: @Jeroen-Bakker, @mano-wii
Changed status from 'Needs Triage' to: 'Archived'
I can confirm, but this is not a problem of bad alignment, this is the result of texture
Extension
(orTexture Wrapping
) (See image.html ).Workbench
does not support other types of texture Extensions thanRepeat
.So closing.
@Jeroen-Bakker, I don't know how difficult it would be to implement this, but it seems something reasonable for the Workbench to support.
Thanks Germano -- is that correct? Even if Workbench only supports Repeat, it shouldn't be repeating these pixels at the edge of the plane?
If I explicitly set the bounds mode to "Repeat", Cycles and EeeVee still look fine (as expected), and Workbench still erroneously repeats the pixels at the edge... doesn't that look like Workbench is rendering incorrectly?
This happens as a result of "repeat" plus the "bilinear filter".
The "bilinear filter" kind of mixes the neighboring pixels.
I also suspect that this is the only filter supported for textures on Workbench.
Thank you -- using "closest" seems to eliminate the issue, so that method seems to be implemented in Workbench. Not sure if "closest" will be usable in general, but it's a potential workaround.
It would be great if "clip" can be implemented -- some of us doing motion graphics depend on Workbench. Thanks for the attention.