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UDIM issue when switch from Tiled to Single and back to Tiled
Confirmed, NormalPublicKNOWN ISSUE


System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00

Blender Version
Broken: version: 2.83 (sub 8), branch: master, commit date: 2020-03-14 00:31, hash: rBacab7450784a
Worked: Never

Short description of error
UDIM switch from Tiled to Single and back to Tiled will make another tile pink.
We can not reload the image, the only way that I know to fix this is by delete or remove the image data (or do Purge All) and re-open the image or manually adding UDIM Tiles on Image editor.
The expected behaviour should be whenever changed to Tiled it will reload all the other UDIM tiles. The same issue also happened in 2.82a.

Exact steps for others to reproduce the error
01. Open this attach blend file.
02. Change from Tiled to Single Image and switchback to Tiled.

[Based on the default startup or an attached .blend file (as simple as possible)]

Event Timeline

Richard Antalik (ISS) changed the task status from Needs Triage to Confirmed.Mar 17 2020, 2:53 PM
Richard Antalik (ISS) updated the task description. (Show Details)
Jacques Lucke (JacquesLucke) changed the subtype of this task from "Report" to "Bug".Mar 17 2020, 3:39 PM

This is a UI/UX issue. source is actually a property of the image itself. Changing this modifies the image and as mentioned in this ticket the image needs to be reconstructed by the user.

IIRC this property was added during b2.80 to be able to open a new image and configure some basics via the node (source/colorspace). the source is a destructive option and IMO should be removed from the image texture node or should be made non-destructive.

I would propose to remove the source option from the texture nodes.

Julian Eisel (Severin) changed the subtype of this task from "Bug" to "Known Issue".Sep 5 2020, 4:33 PM
Julian Eisel (Severin) moved this task from Bugs to Known Issues on the User Interface board.