Page MenuHome

Back faces flicker when Auto Depth and Backface Culling is enabled
Confirmed, NormalPublicBUG

Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00

Blender Version
Broken: version: 2.83 (sub 9), branch: master, commit date: 2020-03-15 22:43, hash: rBf06a6e92bc5e
Worked: c26f470cfeea is last I can check

Short description of error
Back faces flicker when Auto Depth and Backface Culling is enabled at same time.

Exact steps for others to reproduce the error
Enable Auto Depth in settings. Enable Backface Culling in Viewport Shading.
Create Cube and delete couple of faces. Try to rotate around and zoom - back faces starting to flicker.
Gif with bug:

Event Timeline

Richard Antalik (ISS) changed the task status from Needs Triage to Confirmed.Tue, Mar 17, 7:17 PM
Richard Antalik (ISS) updated the task description. (Show Details)
Richard Antalik (ISS) edited projects, added EEVEE & Viewport; removed GPU / Viewport.
Jacques Lucke (JacquesLucke) changed the subtype of this task from "Report" to "Bug".EditedWed, Mar 18, 12:01 PM

I'm able to reproduce it as well. I can also confirm that it only happens when you activate User Preferences -> Navigation -> Auto Depth.