Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: GeForce GTX 960M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.59
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: rB375c7dc4caf4
Short description of error
Sometimes attempting to use the Noise property of a Fire emitter (via fluids) causes a crash.
I'm unable to test this in earlier versions of blender due to time constraints.
Exact steps for others to reproduce the error
I'm attaching a blend file. All you should have to do is press Play on the timeline window, and after reaching a certain frame, it'll crash to desktop.
Disabling the Noise parameter will stop the crash. But strangely, it only happens whenever the effects aren't there, around the 10-20 ranges.