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Fluid: Crash with Fire/Smoke Noise
Closed, ResolvedPublicBUG


System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: GeForce GTX 960M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.59

Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: rB375c7dc4caf4
Worked: N/A

Short description of error
Sometimes attempting to use the Noise property of a Fire emitter (via fluids) causes a crash.

I'm unable to test this in earlier versions of blender due to time constraints.

Exact steps for others to reproduce the error
I'm attaching a blend file. All you should have to do is press Play on the timeline window, and after reaching a certain frame, it'll crash to desktop.

Disabling the Noise parameter will stop the crash. But strangely, it only happens whenever the effects aren't there, around the 10-20 ranges.

Event Timeline

Germano Cavalcante (mano-wii) changed the task status from Needs Triage to Confirmed.Mar 17 2020, 8:07 PM
Germano Cavalcante (mano-wii) changed the subtype of this task from "Report" to "Bug".

I can confirm the crash.
And when opening Blender in Debug mode I come across this assert:

Aborting: Grid interpol dim [1,1,1] : index -2 out of bound
Sebastián Barschkis (sebbas) triaged this task as High priority.Mar 23 2020, 10:39 AM
Sebastián Barschkis (sebbas) renamed this task from Crash with Fire/Smoke Noise to Fluid: Crash with Fire/Smoke Noise.Apr 6 2020, 5:54 PM