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Multiresolution ghost after orbiting
Closed, ResolvedPublicBUG

Description

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.59

Blender Version
Broken: version: 2.83 (sub 9), branch: master, commit date: 2020-03-18 17:16, hash: rBc9c08dc7c873

Short description of error

May be related to other overlay bugs.
@Philipp Oeser (lichtwerk) does it look familiar?

Event Timeline

Philipp Oeser (lichtwerk) changed the task status from Needs Triage to Confirmed.Thu, Mar 19, 10:21 AM
Philipp Oeser (lichtwerk) changed the subtype of this task from "Report" to "Bug".

Can also confirm.

This looks more like an issue in drawing code than in multires itself.

Jeroen Bakker (jbakker) claimed this task.EditedTue, Mar 31, 9:29 AM

Seems like when leaving navigation the samples aren't reset and the depth buffer of the navigation mesh is copied to the depth buffer.

Is an issue in EEVEE and Workbench