Smoke Simulation crashes on eevee and is not persistent on Cycles #74901
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Unbreak Now!
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Reference: blender/blender#74901
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System Information
Operating system: Windows 10 64bit
Graphics card: gtx 950
Blender Version
Blender 2.82a (00:40 Uhr 03.19.2020)
Short description of error
A smokesimulation wont stay after the last simulation frame ends.
Exact steps for others to reproduce the error
If you render in Eevee it crashes
#74901.blend
Im not entirely sure if this is considered a bug, but if I remember correctly this wasn't the case in older blender versions.
If this is ment to e this way you would help me with a workaround.
Added subscriber: @FATTOMCAT
#75163 was marked as duplicate of this issue
Smoke Simulation not persistentto Smoke Simulation not persistent after 50 framesChanged status from 'Needs Triage' to: 'Archived'
Added subscriber: @ankitm
This comment was removed by @ankitm
This comment was removed by @ankitm
I do not want to bake the simulation further, I want it to stay unchanged for the rest of the animaiton. This was no problem in previous blender versions, this changed with the new fluid simulation engine.
I checked it in blender 2.79b and 2.81.
I was able to render smoke beyond the baked frame range, even though the simulation does not change anymore.
I tested your .blend file with the exact same result.
I literally used todays builds (the official 2.82 and the experimental 2.83) with the same behaviour.
Probably I am the most stupid user ever reported a bug, but I can't find a render range in the chache dropdown. To me its described as the simulation range, which I do not want to change.
Blender 2.81 : untitled.blend
Blender 2.82 : untitled_2.82.blend
my bad. Correcting after a quick test.
Changed status from 'Archived' to: 'Needs Triage'
edited the file for 3 frames simulation and 5 render. sampling 1. saves png files in current woking directory. 4 & 5 are noiseless (smokeless).
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm.
Although smoke appears in the viewport, it does not appear in the render.
And on Eevee the render Crashes!
I thought the crash on eevee was related to the Mac+intel thing. So I changed it to cycles and didn't report.
Added subscriber: @sebbas
Added subscriber: @shadeling
Smoke Simulation not persistent after 50 framesto Smoke Simulation crashes on eevee and is not persistent on CyclesLooking into this issue right now. The crash on render with EEVEE was introduced in
5260aaf3b1
.This issue was referenced by
0b86943641
Changed status from 'Confirmed' to: 'Resolved'