Importing a FBX will result in very small strange rotation values. #74947

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opened 2020-03-20 00:16:41 +01:00 by Jun Takahashi · 8 comments

System Information
Operating system:windows10
Graphics card:GTX1060

Blender Version
Broken: 2.82
Worked: (newest version of Blender that worked as expected)

Short description of error
Importing a FBX will result in very small strange rotation values.
This can happen for all FBX.

Exact steps for others to reproduce the error
1.Make cube in blender.
2.Export the cube in fbx
3.Import the fbx
4.It has small strange rotation value.

Please check the video.

20200320_080946.mp4

**System Information** Operating system:windows10 Graphics card:GTX1060 **Blender Version** Broken: 2.82 Worked: (newest version of Blender that worked as expected) **Short description of error** Importing a FBX will result in very small strange rotation values. This can happen for all FBX. **Exact steps for others to reproduce the error** 1.Make cube in blender. 2.Export the cube in fbx 3.Import the fbx 4.It has small strange rotation value. Please check the video. [20200320_080946.mp4](https://archive.blender.org/developer/F8416638/20200320_080946.mp4)
Author

Added subscriber: @Jun-Takahashi

Added subscriber: @Jun-Takahashi
Author

You can see the video.
https://youtu.be/_b3A04A3x7o

You can see the video. https://youtu.be/_b3A04A3x7o

Added subscriber: @YoshiAsk

Added subscriber: @YoshiAsk

Could you please post both the BLEND and FBX files you are using?

Could you please post both the BLEND and FBX files you are using?
Author
[Cube.blend](https://archive.blender.org/developer/F8419404/Cube.blend) [Cube.fbx](https://archive.blender.org/developer/F8419403/Cube.fbx)
Member

Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
Member

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'

Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Member

Can confirm. Unsure if this should be considered a bug. Might just be a precision issue in some computation. Might be related to #53908.

Can confirm. Unsure if this should be considered a bug. Might just be a precision issue in some computation. Might be related to #53908.
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Reference: blender/blender-addons#74947
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