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Wireframe overlay overlaps selected edges in ortho mode hiding the selection
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Description

System Information
Operating system: Linux-5.3.0-42-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21

Blender Version
Broken: version: 2.83 (sub 9), branch: master, commit date: 2020-03-15 22:43, hash: rBf06a6e92bc5e
Worked: (newest version of Blender that worked as expected)

Short description of error
Using modifiers plus wireframe overlay hides selection in ortho mode.

wireframe on


wireframe off

Works better in perspective, But still confusing

Exact steps for others to reproduce the error


Turn on and off Wirefeame overlay

Event Timeline

I'm not sure why until now, but when I load the file without the UI (meanst standart blender startup), the issue is gone

Sebastian Parborg (zeddb) changed the task status from Needs Triage to Confirmed.Tue, Mar 24, 1:13 PM

I can confirm that the selected edge is not displayed correctly in orthographic mode.

@Sebastian Parborg (zeddb) this is looking a lot better with today's build, could this be fixed by the updates that @Clément Foucault (fclem) did the lasts weeks?

I will keep testing, but it seems that looks great at first glance.

Sebastian Parborg (zeddb) changed the task status from Confirmed to Needs Information from User.Tue, Mar 31, 11:14 AM

Right, Clement rewrote how wire frames are draw/overlaid in the viewport. So it has potentially fixed this issue.

Let me know if this is the case :)