GPencil: Strokes get darker while drawing in SOLID mode #75050

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opened 2020-03-24 10:49:05 +01:00 by Antonio Vazquez · 14 comments

Using last 2.83 version when drawing in solid mode, the stroke get darker and darker.

2020-03-18 10-36-53.mp4

Using last 2.83 version when drawing in solid mode, the stroke get darker and darker. [2020-03-18 10-36-53.mp4](https://archive.blender.org/developer/F8426726/2020-03-18_10-36-53.mp4)
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Added subscriber: @antoniov

Added subscriber: @antoniov
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Added subscriber: @fclem

Added subscriber: @fclem
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@fclem do you know why?

@fclem do you know why?
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Added subscriber: @Jeroen-Bakker

Added subscriber: @Jeroen-Bakker
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The reason is the TAA. Due to the current implementation the workbench updates the default color texture of the viewport what leads to these artifacts.
If you switch off TAA this should not happen.

Similar artifacts can be seen when doing weight painting or using a camera background image. I reverted the commit introducing it.

The reason is the TAA. Due to the current implementation the workbench updates the default color texture of the viewport what leads to these artifacts. If you switch off TAA this should not happen. Similar artifacts can be seen when doing weight painting or using a camera background image. I reverted the commit introducing it.
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Added subscriber: @EAW

Added subscriber: @EAW
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Using last 2.83 version

I thought you meant the latest, so I was first looking at the commits from the last 24 hours as subversion was just bumped to 2.83.11 in 24b27ea231 =)

v2.83.9 is in the corner of the video

Subversion was bumped to 2.83.9 in a210b8297f on March 14th.

Subversion was bumped to 2.83.10 in b62e1146e1 on March 18th.

So this has been around at least that long. Do you have the hash of the build you were using? I assume you are using a tablet when drawing. Is this correct @antoniov?
For others looking at this, a note:
Using a mouse, I didn't notice this at first. The lines just appeared to start off fully opaque black in solid mode. I thought that maybe the behavior had changed since 2.83.9. Further testing shows that it takes 5 mouse movements of a pixel each for the strokes to go from the default color strength to fully black. So it would appear that the behavior is still the same, just that a mouse and (I am assuming) a tablet with pressure sensitivity produce the results at different rates.


Tested using version 94b8166a8b
Windows 10
NVIDIA GeForce GTX 470/PCIe/SSE2 4.5.0 388.13

> Using last 2.83 version I thought you meant the latest, so I was first looking at the commits from the last 24 hours as subversion was just bumped to 2.83.11 in 24b27ea231 =) >v2.83.9 is in the corner of the video Subversion was bumped to 2.83.9 in a210b8297f on March 14th. Subversion was bumped to 2.83.10 in b62e1146e1 on March 18th. So this has been around at least that long. Do you have the hash of the build you were using? I assume you are using a tablet when drawing. Is this correct @antoniov? For others looking at this, a note: Using a mouse, I didn't notice this at first. The lines just appeared to start off fully opaque black in solid mode. I thought that maybe the behavior had changed since 2.83.9. Further testing shows that it takes 5 mouse movements of a pixel each for the strokes to go from the default color strength to fully black. So it would appear that the behavior is still the same, just that a mouse and (I am assuming) a tablet with pressure sensitivity produce the results at different rates. --- Tested using version 94b8166a8b Windows 10 NVIDIA GeForce GTX 470/PCIe/SSE2 4.5.0 388.13
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Added subscribers: @Harley, @ideasman42

Added subscribers: @Harley, @ideasman42
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@Jeroen-Bakker I just built master b759857825 (with your revert) and now I get the same behavior as in the video, where the opacity slowly builds to black.

58ac113b76 was committed yesterday, @antoniov appears to be using a version somewhere between a210b8297f and b62e1146e1 according to the subversion number.

See @ideasman42, and @Harley, subversion numbers in the corner can be helpful! ;p

@Jeroen-Bakker I just built master b759857825 (with your revert) and now I get the same behavior as in the video, where the opacity slowly builds to black. 58ac113b76 was committed yesterday, @antoniov appears to be using a version somewhere between a210b8297f and b62e1146e1 according to the subversion number. See @ideasman42, and @Harley, subversion numbers in the corner can be helpful! ;p
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A video to show the two behaviors.

T750500001-0600.mp4

A video to show the two behaviors. [T750500001-0600.mp4](https://archive.blender.org/developer/F8427017/T750500001-0600.mp4)
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Hi @EAW

Can you confirm that 28c3d952db fixed both issues? I did test myself, but better to be sure :-)

Hi @EAW Can you confirm that 28c3d952db fixed both issues? I did test myself, but better to be sure :-)
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@Jeroen-Bakker I have built 7ac5c5b08c (which includes 28c3d952db) and can confirm that both issues are gone, it is working as intended! =)

@Jeroen-Bakker I have built 7ac5c5b08c (which includes 28c3d952db) and can confirm that both issues are gone, it is working as intended! =)
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Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Eitan Traurig self-assigned this 2020-03-24 16:59:59 +01:00
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Reference: blender/blender#75050
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