Operating system: Darwin-19.3.0-x86_64-i386-64bit 64 Bits (Mac OS Catalina 10.15.3)
Graphics card: Intel Iris Pro OpenGL Engine Intel Inc. 4.1 INTEL-14.4.23
Broken: version: 2.83 (sub 11), branch: master, commit date: 2020-03-23 23:42, hash: rB94b8166a8b05, same for newer commit from 2020-03-24
Worked: 2.82a (2020-03-12)
Short description of error
When trying to set Gradient or Texture fill style type for GP material nothing happens - always have Solid look.
Exact steps for others to reproduce the error
- from splash select New File - 2D Animation
- draw shape (circle)
- go to materials (Solid Stroke is selected by default)
- check in Fill - change Style to Gradient
- slide Mix Factor parameter to, for example, 0.5.
Same for Texture - still Base Color after assigning image and any change to Blend in Fill Texture paremeter.
- Open attached file
As result, we will see Base Color without any gradient.