Math node operators need at least basic documentation in the manual #75083

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opened 2020-03-25 21:06:27 +01:00 by Wouter Stomp · 8 comments

System Information
Operating system: Darwin-19.3.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 5500M OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.5.5

Blender Version
Broken: version: 2.83 (sub 6), branch: master, commit date: 2020-03-06 22:46, hash: blender/blender@dcdcc23488
Worked: never

Short description of error
With the increased number of available operators in the math node, there should at least be basic explanations in the manual of what each operator does. Right now, there is a list of operators with links to wikipedia, which is not very helpful if you want to know for example how the compare or the pingpong nodes work. At the very least (and perhaps as a start) the information displayed in the tooltips when hovering over the operators should be in the manual. In most cases, the Wikipedia links are hardly useful at all for practical purposes.

Exact steps for others to reproduce the error
See https://docs.blender.org/manual/en/dev/compositing/types/converter/math.html

**System Information** Operating system: Darwin-19.3.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 5500M OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.5.5 **Blender Version** Broken: version: 2.83 (sub 6), branch: master, commit date: 2020-03-06 22:46, hash: `blender/blender@dcdcc23488` Worked: never **Short description of error** With the increased number of available operators in the math node, there should at least be basic explanations in the manual of what each operator does. Right now, there is a list of operators with links to wikipedia, which is not very helpful if you want to know for example how the compare or the pingpong nodes work. At the very least (and perhaps as a start) the information displayed in the tooltips when hovering over the operators should be in the manual. In most cases, the Wikipedia links are hardly useful at all for practical purposes. **Exact steps for others to reproduce the error** See https://docs.blender.org/manual/en/dev/compositing/types/converter/math.html
Author

Added subscriber: @blenderrocket

Added subscriber: @blenderrocket
Author

For reference, the vector math node has much better documentation. Also it mentions the dynamic inputs the math node now also has.

For reference, the vector math node has much better documentation. Also it mentions the dynamic inputs the math node now also has.

Added subscriber: @CharlieJolly

Added subscriber: @CharlieJolly
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Added subscribers: @Blendify, @Alaska

Added subscribers: @Blendify, @Alaska
Member

@Blendify I'm thinking about taking on this task. What do you think about this layout for separating the difference sections?
Screenshot from 2020-04-07 21-40-38.png
New system at the top. Old system at the bottom.

If you have any changes you'd like to recommend, please say so and include an example in reStructuredText syntax

@Blendify I'm thinking about taking on this task. What do you think about this layout for separating the difference sections? ![Screenshot from 2020-04-07 21-40-38.png](https://archive.blender.org/developer/F8454393/Screenshot_from_2020-04-07_21-40-38.png) New system at the top. Old system at the bottom. If you have any changes you'd like to recommend, please say so and include an example in reStructuredText syntax
Member

@CharlieJolly @Blendify

I've created a patch for this issue. Would love to hear your feedback plus see additions from people that know more than I do. D7366

@CharlieJolly @Blendify I've created a patch for this issue. Would love to hear your feedback plus see additions from people that know more than I do. [D7366](https://archive.blender.org/developer/D7366)
Member

Changed status from 'Needs Triage' to: 'Resolved'

Changed status from 'Needs Triage' to: 'Resolved'
Aaron Carlisle self-assigned this 2020-04-13 21:52:00 +02:00
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rBM6499

rBM6499
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Reference: blender/blender-manual#75083
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