Crash Baking Dynamic Paint using Liquid Simulation as Brush #75096
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Reference: blender/blender#75096
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce MX150/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.75
Blender Version
Broken: version: 2.83 (sub 11), branch: master, commit date: 2020-03-24 23:23, hash:
188ccfb0dd
Worked: never
Short description of error
[Please fill out a short description of the error here]
Blender Crashes while baking dynamic paint if liquid simulation is used as a brush. If you use a plane or a cube as a canvas and priviously midified it with sculpting -> dyntopo enabled the baking makes blender crash. Once you set up everything and click bake on the dynamic paint the cpu will be of maximum usage and the process bar stops at 2% and then crashes after a while. No image will be baked.
Also testet on Windows 10 with Intel i7 6700K and NVIDIA GTX 970 same result (Blender crashed)
Interstlingly enough, it seems to work normal if the dyntopo isn't used and it was just modified with the normal brushes. Maybe the extra geometry added with dyntopo caused the crash.
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
Open attached blend.file
Bake the Liquid Simulation
Go to the Plane and to the dynamic paint setting and click bake image sequence
untitled.blend
Thanks!
Added subscriber: @Sesi1997
Added subscriber: @iss
Can not read memory of
l1
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @JacquesLucke
Part of the reason for the crash is probably the dependency cycle:
However, it still should not crash.
With this is it does not crash anymore. But I do not know yet, what is actually happening there.
This issue was referenced by
735119dd0f
Changed status from 'Confirmed' to: 'Resolved'