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Crash when Baking Fluid Particles
Needs Developer to Reproduce, NormalPublic

Description

System Information
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: Intel(R) UHD Graphics 620 Intel 4.5.0 - Build 25.20.100.6793

Blender Version
Broken: version: 2.83 (sub 11), branch: master, commit date: 2020-03-23 23:42, hash: rB94b8166a8b05
Worked: (newest version of Blender that worked as expected)

Short description of error
[Blender crashes while baking the fluid Particles]

Exact steps for others to reproduce the error
[open die attached File, Bake the fluid sim, bake the mesh, bake the particles. Blender crashes at About 30%. ]
[Based on the default startup or an attached .blend file (as simple as possible)]

Event Timeline

I will try to make this crash, but while I am baking, could you try to make quicker-to-crash example file by reducing quality or duration?

Hi,

it still crashes at 64 subs :)

Richard Antalik (ISS) changed the task status from Needs Triage to Needs Developer to Reproduce.Fri, Mar 27, 10:40 PM

I wasn't able to reproduce crash.

Can you click on File > Defaults > Load Factory Settings and retry just to be sure some addon doesn't affect baking process?

Hi,

maybe the Disk was full while Baking. But then it would be better to stop the process and give a feedback.

It took more than 300 Gigs for 1000 Frames @ 260 Subs. Is that possible?

Thanks for info.
I think that it should be possible to sanitize this case.

I can not really comment on size, I am not that experienced with format. Based on how much time baking needed, certainly a lot of data has been processed.

Unfortunately I wasn't able to reproduce crash even after filling my disk and starting baking.

Perhaps disk space has to run out at some specific moment. Only thing I can do now is notify @Sebastián Barschkis (sebbas), if he has some suspicion where the issue may be.