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ActionEditor: Keyframes Drawing
Closed, ResolvedPublicDESIGN


The performance of the action editor drawing can be improved.

  • Reduce the areas on screen that needs update
  • Separate the play head drawing from the keyframe drawing

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Event Timeline

Jeroen Bakker (jbakker) renamed this task from ActionEditor: Drawing Keyframes to ActionEditor: Keyframes Drawing.Mar 27 2020, 11:17 AM
Jeroen Bakker (jbakker) changed the task status from Needs Triage to Confirmed.
Jeroen Bakker (jbakker) created this task.
Jeroen Bakker (jbakker) changed the subtype of this task from "To Do" to "Design".

Do keyframes need to be redrawn at all for animation playback, is there a feature that relies on this?

Could we draw the playhead as an additional overlay for every window redraw (similar to how we do e.g. screen edges and paint brush cursor), and then not redraw the channels and main region?

Aaron Carlisle (Blendify) closed this task as Resolved.Feb 4 2021, 7:07 AM
Aaron Carlisle (Blendify) claimed this task.

Feel free to reopen if needed