The performance of the action editor drawing can be improved.
- Reduce the areas on screen that needs update
- Separate the play head drawing from the keyframe drawing
The performance of the action editor drawing can be improved.
rB Blender | |||
D8074 | rBcc3e808ab478 Animation: Only update timeline header during playback | ||
D8066 | rBbbb2e0614fc3 Performance: Draw play head as an overlay | ||
D8073 | rB28d77f9354de Performance: Never draw channels region during playback |
Status | Subtype | Assigned | Task | ||
---|---|---|---|---|---|
Confirmed | TO DO | None | T68908 Faster Animation Playback | ||
Resolved | DESIGN | Aaron Carlisle (Blendify) | T75124 ActionEditor: Keyframes Drawing |
Do keyframes need to be redrawn at all for animation playback, is there a feature that relies on this?
Could we draw the playhead as an additional overlay for every window redraw (similar to how we do e.g. screen edges and paint brush cursor), and then not redraw the channels and main region?