Memory leak in image_paint operator #75172
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Reference: blender/blender#75172
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 620 Intel 4.5.0 - Build 25.20.100.6472
Blender Version
Broken: version: 2.83 (sub 11), branch: master, commit date: 2020-03-28 14:08, hash:
a882debee0
Short description of error
There seems to be some sort of a memory leak when using the image_paint operator.
Exact steps for others to reproduce the error
Open a new blend file and run this script:
painting_modal.py
Go to texture painting mode and add an image texture to the texture painting slot.
Run the Paint Modal operator from the operator search
Paint on the object with Shift + Leftclick
The memory usage in the bottom right corner goes up very quickly the more you paint.
I asked about this issue on the blender stackexchange but didn't get any feedback that this is an issue with my code. Therefore I'm assuming that this is a bug.
Added subscriber: @JoshuaKnauber
Added subscriber: @ideasman42
Changed status from 'Needs Triage' to: 'Archived'
Every separate call to
bpy.ops.paint.image_paint
adds a new undo step.The cause of higher memory is every mouse movement is a separate undo step.
Even though this could be supported, it's not an error in the code.
Closing.
This comment was removed by @JoshuaKnauber
I assumed something like this was the problem but then I'm not sure I understand why calling the operator with the undo parameter set to False like this:
bpy.ops.paint.image_paint(context.copy(),"EXEC_DEFAULT",False)
has the same effect