Blender shuts down while rendering, no error message #75304
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Reference: blender/blender#75304
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.75
Blender Version
Broken: ver{F8443293}sion: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash:
77d23b0bd7
Worked: (optional)
Short description of error
My blender completely shuts down all of a sudden halfway through a render. I have no idea on how or why this happen, I get no error message or anything at all.
(I just started using Blender so this might be a beginner mistake)
Exact steps for others to reproduce the error
I've enabled CUDA in my preferences and selected both my CPU and GPU
Render settings I manually changed:
Render properties
Engine = Cycles
Set = Supported
Device = GPU Compute
Sampling -
Integrator = Path tracing
Render = 256
Light paths -
Max bounces = 12
Diffuse = 4
Glossy = 4
Transperancy = 8
Transmission = 12
Volume = 0
Hair enabled
Performance -
Threads = Auto detect (4)
Tiles X = 128
tiles Y = 128
Order = Hilbert Spiral
Use hair BVH = enabled
Color Management -
Display = sRGB
View transform = Filmic
Look = High contrast
Output properties
Resolution = 1920x1080
Frame = 1 (Still image)
Render from camera
View Layer properties
View layer -
Use for Rendering = Checked
Passes -
Combined = Checked
Z = Checked
Mist = Checked
Denoising data = checked
Added subscriber: @MarcoNuovacasa
Added subscriber: @RC12
Please include the debug logs. Run the blender_debug_log.cmd file on the blender install directory, once blender crashes it will open a folder with the logs, upload them here.
Changed status from 'Needs Triage' to: 'Needs User Info'
These are the debug log files it created after a crash.
blender_system_info.txt
blender_debug_output.txt
Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Needs User Info'
This file is vey big, It would help if you can remove all possible elements, while making it still crash.
Does this happen if you render on CPU only?
This may be out of memory issue, maybe you can try use smaller tiles? I don't really know to optimize for low memory situation.
Added subscriber: @ankitm
Changed status from 'Needs User Info' to: 'Archived'
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the required information.