Crash on "Remove Empty Animation Data" in NLA editor because of some materials #75472

Closed
opened 2020-04-07 09:53:51 +02:00 by Volodymyr · 18 comments

System Information
Operating system: Mac OS Catalina 10.15.4 (latest, latest drivers)
Graphics card: Intel HD 6000

Blender Version
Broken: 2.83 (06.04.2020, latest as of bug report), 2.82a

Short description of error
Crash on "Remove Empty Animation Data" in NLA editor because of some materials.

Exact steps for others to reproduce the error
This bug is unclear. After deleting some materials, which consists procedural textures, it works fine.

  1. Open any of the attached .blend files.
  2. Go to NLA editor.
  3. Choose any NLA strips
  4. Right-click -- "Remove Empty Animation Data"
  5. Crash

Pre-final1.blend

1.space.blend

Problem report details.rtf

Screenshot 2020-04-07 at 10.36.38.png

Screenshot 2020-04-07 at 10.40.53.png

**System Information** Operating system: Mac OS Catalina 10.15.4 (latest, latest drivers) Graphics card: Intel HD 6000 **Blender Version** Broken: 2.83 (06.04.2020, latest as of bug report), 2.82a **Short description of error** Crash on "Remove Empty Animation Data" in NLA editor because of some materials. **Exact steps for others to reproduce the error** This bug is unclear. After deleting some materials, which consists procedural textures, it works fine. 1) Open any of the attached .blend files. 2) Go to NLA editor. 3) Choose any NLA strips 4) Right-click -- "Remove Empty Animation Data" 5) Crash [Pre-final1.blend](https://archive.blender.org/developer/F8454228/Pre-final1.blend) [1.space.blend](https://archive.blender.org/developer/F8454229/1.space.blend) [Problem report details.rtf](https://archive.blender.org/developer/F8454256/Problem_report_details.rtf) ![Screenshot 2020-04-07 at 10.36.38.png](https://archive.blender.org/developer/F8454257/Screenshot_2020-04-07_at_10.36.38.png) ![Screenshot 2020-04-07 at 10.40.53.png](https://archive.blender.org/developer/F8454259/Screenshot_2020-04-07_at_10.40.53.png)
Author

Added subscriber: @linosia

Added subscriber: @linosia
Volodymyr changed title from Crash on "Remove Empty Animation Data" in NLA editor to Crash on "Remove Empty Animation Data" in NLA editor because of some materials 2020-04-07 10:00:20 +02:00
Author

Screenshot 2020-04-07 at 10.58.24.png

Screenshot 2020-04-07 at 10.59.13.png

Works fine if you delete these materials.

![Screenshot 2020-04-07 at 10.58.24.png](https://archive.blender.org/developer/F8454272/Screenshot_2020-04-07_at_10.58.24.png) ![Screenshot 2020-04-07 at 10.59.13.png](https://archive.blender.org/developer/F8454273/Screenshot_2020-04-07_at_10.59.13.png) Works fine if you delete these materials.
Author

Also, could be related with #73783 , but I am unsure.

Also, could be related with #73783 , but I am unsure.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Cannot reproduce here

System Information
Operating system: Linux-5.5.13-200.fc31.x86_64-x86_64-with-fedora-31-Thirty_One 64 Bits
Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.64
version: 2.83 (sub 12), branch: master, commit date: 2020-04-06 21:23, hash: 10f0e003a9

Do you have a chance to test this on another computer or OS?

Cannot reproduce here **System Information** Operating system: Linux-5.5.13-200.fc31.x86_64-x86_64-with-fedora-31-Thirty_One 64 Bits Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.64 version: 2.83 (sub 12), branch: master, commit date: 2020-04-06 21:23, hash: `10f0e003a9` Do you have a chance to test this on another computer or OS?
Author

Can test on same laptop but with Windows 10 1909 on it. Will test it closer to evening.

Can test on same laptop but with Windows 10 1909 on it. Will test it closer to evening.
Author

Checked on Windows 10 1909 -- works fine.

But on Mac OS still crashing

Can you test it on Mac OS ?

Checked on Windows 10 1909 -- works fine. But on Mac OS still crashing Can you test it on Mac OS ?

Added subscriber: @girafic

Added subscriber: @girafic

Blender also crashes on animchannels_clean_empty_exec here with 2.82a and 2.83 (latest build).

System Information
Operating system: Darwin-19.4.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon RX 480 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.8.24

Blender_Remove_Empty_Animation_Data.mp4

Blender also crashes on **animchannels_clean_empty_exec** here with 2.82a and 2.83 (latest build). **System Information** Operating system: Darwin-19.4.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon RX 480 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.8.24 [Blender_Remove_Empty_Animation_Data.mp4](https://archive.blender.org/developer/F8456311/Blender_Remove_Empty_Animation_Data.mp4)
Author

Thanks Stas for testing!
Good to know I am not the only one)

Can you also test this one, please?
#73783

Thanks Stas for testing! Good to know I am not the only one) Can you also test this one, please? #73783

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Pre-final1.blend
Can confirm with file above and default selected track. Same stack trace, adt->action was freed. I can investigate, but I am not familiar with NLA.

>	blender.exe!animchannels_clean_empty_exec(bContext * C, wmOperator * UNUSED_op) Line 2289	C

 	blender.exe!wm_operator_invoke(bContext * C, wmOperatorType * ot, wmEvent * event, PointerRNA * properties, ReportList * reports, const bool poll_only, bool use_last_properties) Line 1283	C
 	blender.exe!wm_operator_call_internal(bContext * C, wmOperatorType * ot, PointerRNA * properties, ReportList * reports, const short context, const bool poll_only, wmEvent * event) Line 1485	C
 	blender.exe!WM_operator_name_call_ptr(bContext * C, wmOperatorType * ot, short context, PointerRNA * properties) Line 1534	C
 	blender.exe!ui_apply_but_funcs_after(bContext * C) Line 895	C
 	blender.exe!ui_popup_handler(bContext * C, const wmEvent * event, void * userdata) Line 10839	C
 	blender.exe!wm_handler_ui_call(bContext * C, wmEventHandler_UI * handler, const wmEvent * event, int always_pass) Line 617	C
 	blender.exe!wm_handlers_do_intern(bContext * C, wmEvent * event, ListBase * handlers) Line 2724	C
 	blender.exe!wm_handlers_do(bContext * C, wmEvent * event, ListBase * handlers) Line 2835	C
 	blender.exe!wm_event_do_handlers(bContext * C) Line 3230	C
 	blender.exe!WM_main(bContext * C) Line 453	C
 	blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 526	C

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Radeon RX550/550 Series ATI Technologies Inc. 4.5.13587 Core Profile Context 20.4.1 26.20.15029.20013

Blender Version
Broken: version: 2.83 (sub 13), branch: master, commit date: 2020-04-12 13:44, hash: 5b79e0b80e

[Pre-final1.blend](https://archive.blender.org/developer/F8454228/Pre-final1.blend) Can confirm with file above and default selected track. Same stack trace, `adt->action` was freed. I can investigate, but I am not familiar with NLA. ``` > blender.exe!animchannels_clean_empty_exec(bContext * C, wmOperator * UNUSED_op) Line 2289 C blender.exe!wm_operator_invoke(bContext * C, wmOperatorType * ot, wmEvent * event, PointerRNA * properties, ReportList * reports, const bool poll_only, bool use_last_properties) Line 1283 C blender.exe!wm_operator_call_internal(bContext * C, wmOperatorType * ot, PointerRNA * properties, ReportList * reports, const short context, const bool poll_only, wmEvent * event) Line 1485 C blender.exe!WM_operator_name_call_ptr(bContext * C, wmOperatorType * ot, short context, PointerRNA * properties) Line 1534 C blender.exe!ui_apply_but_funcs_after(bContext * C) Line 895 C blender.exe!ui_popup_handler(bContext * C, const wmEvent * event, void * userdata) Line 10839 C blender.exe!wm_handler_ui_call(bContext * C, wmEventHandler_UI * handler, const wmEvent * event, int always_pass) Line 617 C blender.exe!wm_handlers_do_intern(bContext * C, wmEvent * event, ListBase * handlers) Line 2724 C blender.exe!wm_handlers_do(bContext * C, wmEvent * event, ListBase * handlers) Line 2835 C blender.exe!wm_event_do_handlers(bContext * C) Line 3230 C blender.exe!WM_main(bContext * C) Line 453 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 526 C ``` **System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: Radeon RX550/550 Series ATI Technologies Inc. 4.5.13587 Core Profile Context 20.4.1 26.20.15029.20013 **Blender Version** Broken: version: 2.83 (sub 13), branch: master, commit date: 2020-04-12 13:44, hash: `5b79e0b80e`

Added subscriber: @dr.sybren

Added subscriber: @dr.sybren

I can't reproduce this on Linux. These blend files are also far from minimal, so it'll be tough to debug with this.

I can't reproduce this on Linux. These blend files are also far from minimal, so it'll be tough to debug with this.
Author

These blend files are also far from minimal

Sorry for that, but I also don't know what exactly is causing this issue (I am a newbie, especially to animation), so I couldn't strip this file to required minimum :)

> These blend files are also far from minimal Sorry for that, but I also don't know what exactly is causing this issue (I am a newbie, especially to animation), so I couldn't strip this file to required minimum :)
Sybren A. Stüvel self-assigned this 2020-04-21 12:58:10 +02:00

This issue was referenced by 6f598ecc1a

This issue was referenced by 6f598ecc1af3d6e94d5a03097b20618452425859

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Thomas Dinges added this to the 2.83 LTS milestone 2023-02-08 16:38:06 +01:00
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Reference: blender/blender#75472
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