Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.50
Broken: version: 2.83 (sub 13), branch: master, commit date: 2020-04-11 15:16, hash: rB85de07e64c96
Short description of error
I encountered a visual bug of the mesh after using Clay Strips with certain settings. In particular I noticed that Tip Roundness creates mesh artefacts the higher the value. However, it doesn't actually destroy the topology, since I was able to reset the mesh so it looks normal again pretty easily by just smoothing.
Exact steps for others to reproduce the error
- Copy the brush settings as shown in this screenshot.
- Start sculpting on a mesh. It should produce the artefacts quickly with Tip Roundness set at 1.000.
- Smooth once the areas of the sculpt where the artefacts appear. They should disappear completely.
- Pressing undo after smoothing will show the correct mesh with all artefacts gone.