In 2.83 edges are less thick in edit mode and there are some viewport inconsistencies compared to previous 2.8x versions when working in solid mode #75720

Closed
opened 2020-04-14 12:08:22 +02:00 by Chingiz Jumagulov · 6 comments

System Information
Operating system: Windows 10, 64 bit
Graphics card: 1080 8gb, 1070 8gb

Blender Version
Broken: 2.83-ad317a5ffdcf-windows64

Short description of error
Hello wonderful Blender developers! I have noticed that the viewport in 2.83 is washy, the edges in edit mode are less visible than in previous versions with the same settings and viewport visibility is not consistent overall for some reason. Sometimes I can barely see edges when I move my camera around the edited object in 2.83. These inconsistencies might seem minor and non-significant, but I saw them right away after trying out 2.83 builds. Themes are very inconsistent because of these issues. Here are some comparison screenshots:

v 2.82a. Notice how thick edges are in edit mode.

image.png

v 2.83. same theme same matcaps, camera is a bit closer to the object even, notice how washed out and thin edges are:

image.png

Also grid transparency and consistency. It's inconsistent between the versions and for some reason absolutely the same values in the theme settings for background grid have different results.

Here are comparison screenshots:

2.82a Notice how grid is transparent

image.png

In 2.83, however, for some reason grid is super thick and non-transparent. And these are the same themes and value settings.

image.png

I know these things are minor and might seem superficial, but edge thickness in 2.83 is way worse (IMO) and thus feels less comfortable to use, please make edges more visible as no settings in theme preferences can influence that. Maybe I'm too fussy, I don't know =)). But these changes are quite visible.

Exact steps for others to reproduce the error
Open 2.82a
Open 2.83 latest build

Create and edit objects and compare visibility in the viewport in the same mode. Look at the grid transparency in different standard themes and see differences. Look at differences in edges in edit mode on the same objects.

Thank you for your work! Stay healthy and safe!

**System Information** Operating system: Windows 10, 64 bit Graphics card: 1080 8gb, 1070 8gb **Blender Version** Broken: 2.83-ad317a5ffdcf-windows64 **Short description of error** Hello wonderful Blender developers! I have noticed that the viewport in 2.83 is washy, the edges in edit mode are less visible than in previous versions with the same settings and viewport visibility is not consistent overall for some reason. Sometimes I can barely see edges when I move my camera around the edited object in 2.83. These inconsistencies might seem minor and non-significant, but I saw them right away after trying out 2.83 builds. Themes are very inconsistent because of these issues. Here are some comparison screenshots: v 2.82a. Notice how thick edges are in edit mode. ![image.png](https://archive.blender.org/developer/F8470901/image.png) v 2.83. same theme same matcaps, camera is a bit closer to the object even, notice how washed out and thin edges are: ![image.png](https://archive.blender.org/developer/F8470903/image.png) Also grid transparency and consistency. It's inconsistent between the versions and for some reason absolutely the same values in the theme settings for background grid have different results. Here are comparison screenshots: 2.82a Notice how grid is transparent ![image.png](https://archive.blender.org/developer/F8470910/image.png) In 2.83, however, for some reason grid is super thick and non-transparent. And these are the same themes and value settings. ![image.png](https://archive.blender.org/developer/F8470913/image.png) I know these things are minor and might seem superficial, but edge thickness in 2.83 is way worse (IMO) and thus feels less comfortable to use, please make edges more visible as no settings in theme preferences can influence that. Maybe I'm too fussy, I don't know =)). But these changes are quite visible. **Exact steps for others to reproduce the error** Open 2.82a Open 2.83 latest build Create and edit objects and compare visibility in the viewport in the same mode. Look at the grid transparency in different standard themes and see differences. Look at differences in edges in edit mode on the same objects. Thank you for your work! Stay healthy and safe!

Added subscriber: @MeshVoid

Added subscriber: @MeshVoid

Added subscriber: @Leroy-Xie

Added subscriber: @Leroy-Xie

I can confirm this, as an obsessive-compulsive disorder, more like 2.72

I can confirm this, as an obsessive-compulsive disorder, more like 2.72

I found out that the similar task has been closed and classified as not a bug. https://developer.blender.org/T74804 I'm sorry for creating duplicates. But I really don't think this is not a bug, at the very least it is a papercut.There is only option to change all lines both for UI and edges to THICK and THIN and auto in preferences which makes absolutely all the lines in Blender either extremely thick or thin. Basically in 2.83 we have 2 extremes and can't change that. Also, changing colorspace preferences does not seem to affect thickness of lines in the viewport.

I found out that the similar task has been closed and classified as not a bug. https://developer.blender.org/T74804 I'm sorry for creating duplicates. But I really don't think this is not a bug, at the very least it is a papercut.There is only option to change all lines both for UI and edges to THICK and THIN and auto in preferences which makes absolutely all the lines in Blender either extremely thick or thin. Basically in 2.83 we have 2 extremes and can't change that. Also, changing colorspace preferences does not seem to affect thickness of lines in the viewport.
Member

Closed as duplicate of #74804

Closed as duplicate of #74804

@MeshVoid It's actually been fixed a lot, in the previous daily version, to be thinner than it is now. Now, just edge mode.

@MeshVoid It's actually been fixed a lot, in the previous daily version, to be thinner than it is now. Now, just edge mode.
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Reference: blender/blender#75720
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