Blender Crashes when an Object is selected after unchecking OpenGL Depth Picking #75958

Closed
opened 2020-04-21 11:11:25 +02:00 by Adrian Newton · 24 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1660/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87

Blender Version
Broken: version: 2.90 (sub 0), branch: master, commit date: 2020-04-20 18:51, hash: 55a2682348

Short description of error
When I click on Blender default cube Blender crashes

Exact steps for others to reproduce the error

  1. Start Blender
  2. In Preferences / Viewport / Selection / uncheck OpenGL Depth Picking. Close the preferences window.
  3. Click on default cube....crash.
0   Blender         BLI_system_backtrace + 52
1   Blender         draw_update_uniforms + 762
2   Blender         draw_shgroup + 408
3   Blender         drw_draw_pass_ex + 392
4   Blender         DRW_draw_pass + 36
5   Blender         OVERLAY_wireframe_draw + 71
6   Blender         OVERLAY_draw_scene + 358
7   Blender         drw_engines_draw_scene + 113
8   Blender         DRW_draw_select_loop + 2634
9   Blender         view3d_opengl_select + 3022
10  Blender         mixed_bones_object_selectbuffer + 200
11  Blender         mixed_bones_object_selectbuffer_extended + 579
12  Blender         ed_object_select_pick + 1595
13  Blender         view3d_select_exec + 1825
14  Blender         view3d_select_invoke + 61
15  Blender         wm_operator_invoke + 708
16  Blender         wm_handler_operator_call + 1525
17  Blender         wm_handlers_do_keymap_with_keymap_handler + 417
18  Blender         wm_handlers_do_intern + 463
19  Blender         wm_handlers_do + 1381
20  Blender         wm_event_do_handlers + 2981
21  Blender         WM_main + 39
22  Blender         main + 1258
23  libdyld.dylib   start + 1
24  ???             0x0 + 2
BLI_assert failed: source/blender/draw/intern/draw_manager_exec.c:970, draw_update_uniforms(), at 'tex'
**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1660/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87 **Blender Version** Broken: version: 2.90 (sub 0), branch: master, commit date: 2020-04-20 18:51, hash: `55a2682348` **Short description of error** When I click on Blender default cube Blender crashes **Exact steps for others to reproduce the error** 1. Start Blender 2. In Preferences / Viewport / Selection / uncheck OpenGL Depth Picking. Close the preferences window. 3. Click on default cube....crash. ``` 0 Blender BLI_system_backtrace + 52 1 Blender draw_update_uniforms + 762 2 Blender draw_shgroup + 408 3 Blender drw_draw_pass_ex + 392 4 Blender DRW_draw_pass + 36 5 Blender OVERLAY_wireframe_draw + 71 6 Blender OVERLAY_draw_scene + 358 7 Blender drw_engines_draw_scene + 113 8 Blender DRW_draw_select_loop + 2634 9 Blender view3d_opengl_select + 3022 10 Blender mixed_bones_object_selectbuffer + 200 11 Blender mixed_bones_object_selectbuffer_extended + 579 12 Blender ed_object_select_pick + 1595 13 Blender view3d_select_exec + 1825 14 Blender view3d_select_invoke + 61 15 Blender wm_operator_invoke + 708 16 Blender wm_handler_operator_call + 1525 17 Blender wm_handlers_do_keymap_with_keymap_handler + 417 18 Blender wm_handlers_do_intern + 463 19 Blender wm_handlers_do + 1381 20 Blender wm_event_do_handlers + 2981 21 Blender WM_main + 39 22 Blender main + 1258 23 libdyld.dylib start + 1 24 ??? 0x0 + 2 BLI_assert failed: source/blender/draw/intern/draw_manager_exec.c:970, draw_update_uniforms(), at 'tex' ```
Author

Added subscriber: @TheJanitor

Added subscriber: @TheJanitor

#76541 was marked as duplicate of this issue

#76541 was marked as duplicate of this issue

#76542 was marked as duplicate of this issue

#76542 was marked as duplicate of this issue
Member

Added subscriber: @ankitm

Added subscriber: @ankitm
Member

cannot redo on same build.

Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits
Graphics card: Intel(R) HD Graphics 6000 Intel Inc. 4.1 INTEL-12.10.12

cannot redo on same build. Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits Graphics card: Intel(R) HD Graphics 6000 Intel Inc. 4.1 INTEL-12.10.12

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Try to run blender_debug-gpu.cmd that is included in the download. After Blender closes, the logs will be in a text file which can be attached here.

Try to run `blender_debug-gpu.cmd` that is included in the download. After Blender closes, the logs will be in a text file which can be attached here.
Author
As requested [blender_debug_output.txt](https://archive.blender.org/developer/F8487412/blender_debug_output.txt) [blender_system_info.txt](https://archive.blender.org/developer/F8487411/blender_system_info.txt)
Member

This was a clean build with no Blender files in the Temp directory.

But you have non default addons enabled, listed at the end of system info

> This was a clean build with no Blender files in the Temp directory. But you have non default addons enabled, listed at the end of system info
Author

Disable the Addons, Here is updated logs{F8487439}

blender_debug_output.txt

Disable the Addons, Here is updated logs{[F8487439](https://archive.blender.org/developer/F8487439/blender_system_info.txt)} [blender_debug_output.txt](https://archive.blender.org/developer/F8487438/blender_debug_output.txt)

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

These logs don't say much.
It seems that it is not a problem on the GPU.
But anyway, can you try upgrading the GPU drivers?
See https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html

These logs don't say much. It seems that it is not a problem on the GPU. But anyway, can you try upgrading the GPU drivers? See https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html
Author

Germano, the drivers were the latest 445.87, DCH version. I have just cleaned and installed the standard 445.87 Geforce Drivers and the problem persists.

Leave it with me. I recently upgraded to the newer 445.87 drivers in the past couple of days. I shall go back to an older driver tomorrow and retest.

Germano, the drivers were the latest 445.87, DCH version. I have just cleaned and installed the standard 445.87 Geforce Drivers and the problem persists. Leave it with me. I recently upgraded to the newer 445.87 drivers in the past couple of days. I shall go back to an older driver tomorrow and retest.
Author

Germano.

I've just downloaded the builds from the Blender 'Daily Builds', 2.83 Beta & 2.90 Alpha.

  1. Blender 2.90 Alpha crashes like my local build.
  2. Blender 2.83 Beta doesn't
Germano. I've just downloaded the builds from the Blender 'Daily Builds', 2.83 Beta & 2.90 Alpha. 1. Blender 2.90 Alpha crashes like my local build. 2. Blender 2.83 Beta doesn't
Author

Here are the crash logs from Blender Website Daily Build, 2.90 build dated April 20th.

The blender_debug_output.txt shows an EXCEPTION_ACCESS_VIOLATION at the end of the log.

blender_system_info.txt

blender_debug_output.txt

Here are the crash logs from Blender Website Daily Build, 2.90 build dated April 20th. The blender_debug_output.txt shows an EXCEPTION_ACCESS_VIOLATION at the end of the log. [blender_system_info.txt](https://archive.blender.org/developer/F8488908/blender_system_info.txt) [blender_debug_output.txt](https://archive.blender.org/developer/F8488907/blender_debug_output.txt)
Author

Further Update.

Problem in my case seems to be linked with Preferences / Viewport / Selection / OpenGL Depth Picking. Selecting an Object after Blender Startup.

  1. 2.90 local build. Blender crashes when OpenGL Depth Picking checkbox is UNCHECKED. When CHECKED, no crashes.

  2. 2.83Beta, todays build. Blender crashes when OpenGL Depth Picking checkbox is UNCHECKED. When CHECKED, no crashes.

  3. 2.82a. Blender doesn't crash when the OpenGL Depth Picking checkbox is UNCHECKED/CHECKED.

Further Update. Problem in my case seems to be linked with Preferences / Viewport / Selection / OpenGL Depth Picking. Selecting an Object after Blender Startup. 1) 2.90 local build. Blender crashes when OpenGL Depth Picking checkbox is UNCHECKED. When CHECKED, no crashes. 2) 2.83Beta, todays build. Blender crashes when OpenGL Depth Picking checkbox is UNCHECKED. When CHECKED, no crashes. 3) 2.82a. Blender doesn't crash when the OpenGL Depth Picking checkbox is UNCHECKED/CHECKED.
Adrian Newton changed title from Blender Crashes when default cube is selected after startup to Blender Crashes when an Object is selected after startup 2020-05-07 13:50:53 +02:00
Member

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'

Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
Ankit Meel changed title from Blender Crashes when an Object is selected after startup to Blender Crashes when an Object is selected after unchecking OpenGL Depth Picking 2020-05-07 14:13:03 +02:00

This change seems to solve the problem:

diff --git a/source/blender/draw/engines/overlay/overlay_wireframe.c b/source/blender/draw/engines/overlay/overlay_wireframe.c
index 4749bfe1d48..17bec0b5fd1 100644
--- a/source/blender/draw/engines/overlay/overlay_wireframe.c
+++ b/source/blender/draw/engines/overlay/overlay_wireframe.c
@@ -73,8 +73,9 @@ void OVERLAY_wireframe_cache_init(OVERLAY_Data *vedata)
     DRWState state = DRW_STATE_FIRST_VERTEX_CONVENTION | DRW_STATE_WRITE_COLOR |
                      DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
     DRWPass *pass;
-    GPUTexture **depth_tx = (pd->xray_enabled || pd->xray_opacity > 0.0f) ? &txl->temp_depth_tx :
-                                                                            &txl->dummy_depth_tx;
+    GPUTexture **depth_tx = ((pd->xray_enabled || pd->xray_opacity > 0.0f) && txl->temp_depth_tx) ?
+                                &txl->temp_depth_tx :
+                                &txl->dummy_depth_tx;
 
     if (xray == 0) {
       DRW_PASS_CREATE(psl->wireframe_ps, state | pd->clipping_state);

This change seems to solve the problem: ``` diff --git a/source/blender/draw/engines/overlay/overlay_wireframe.c b/source/blender/draw/engines/overlay/overlay_wireframe.c index 4749bfe1d48..17bec0b5fd1 100644 --- a/source/blender/draw/engines/overlay/overlay_wireframe.c +++ b/source/blender/draw/engines/overlay/overlay_wireframe.c @@ -73,8 +73,9 @@ void OVERLAY_wireframe_cache_init(OVERLAY_Data *vedata) DRWState state = DRW_STATE_FIRST_VERTEX_CONVENTION | DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL; DRWPass *pass; - GPUTexture **depth_tx = (pd->xray_enabled || pd->xray_opacity > 0.0f) ? &txl->temp_depth_tx : - &txl->dummy_depth_tx; + GPUTexture **depth_tx = ((pd->xray_enabled || pd->xray_opacity > 0.0f) && txl->temp_depth_tx) ? + &txl->temp_depth_tx : + &txl->dummy_depth_tx; if (xray == 0) { DRW_PASS_CREATE(psl->wireframe_ps, state | pd->clipping_state); ```
Member

Added subscribers: @fclem, @lichtwerk

Added subscribers: @fclem, @lichtwerk
Member

Since it was caused by e000dcb849 , subscribing @fclem here

Since it was caused by e000dcb849 , subscribing @fclem here

This issue was referenced by e6dd29ce6e

This issue was referenced by e6dd29ce6ebfca2a66f0d5bb103dccfa43a03774

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Clément Foucault self-assigned this 2020-05-07 23:35:16 +02:00
Member

Added subscriber: @Pasang

Added subscriber: @Pasang
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Reference: blender/blender#75958
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