After opening File explorer with export shortcut the window doesn't ignore the first click from selecting something behind it #75962

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opened 2020-04-21 12:22:49 +02:00 by Samuli Leppänen · 14 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87

Blender Version
Broken: version: 2.90 (sub 0), branch: master, commit date: 2020-04-20 18:51, hash: 55a2682348
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: 375c7dc4ca
Worked: (newest version of Blender that worked as expected)

Short description of error
After you open the file explorer and the first click you do will select an object behind the window if there is any. Annoying if you use selected objects to export. Seems to only happen if you use a shortcut to export to any file type. Couldn't reproduce with selecting file -> export -> any file type.
Edit: If there is no objects behind where you click you will deselect everything.

Exact steps for others to reproduce the error
With default scene. Short cut some export file type. File -> export -> filetype -> assign shortcut. hit the shortcut and if you click in the file explorer window where the default cube is you will select it.

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87 **Blender Version** Broken: version: 2.90 (sub 0), branch: master, commit date: 2020-04-20 18:51, hash: `55a2682348` Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: `375c7dc4ca` Worked: (newest version of Blender that worked as expected) **Short description of error** After you open the file explorer and the first click you do will select an object behind the window if there is any. Annoying if you use selected objects to export. Seems to only happen if you use a shortcut to export to any file type. Couldn't reproduce with selecting file -> export -> any file type. Edit: If there is no objects behind where you click you will deselect everything. **Exact steps for others to reproduce the error** With default scene. Short cut some export file type. File -> export -> filetype -> assign shortcut. hit the shortcut and if you click in the file explorer window where the default cube is you will select it.

Added subscriber: @CoffeeDrunk

Added subscriber: @CoffeeDrunk
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Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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I tried this on both Linux and Win10, but it works just fine for me. Off hand I don't see what could be causing this either... maybe try if factory settings solve it?

I tried this on both Linux and Win10, but it works just fine for me. Off hand I don't see what could be causing this either... maybe try if [factory settings ](https://docs.blender.org/manual/en/latest/getting_started/configuration/defaults.html#loading-factory-settings) solve it?

I did more testing. I did factory reset. Assigned a shortcut key that is in mouse. This will select something behind the window. If i have a shortcut in keyboard then it will not select anything behind the window and works as intended.

I did more testing. I did factory reset. Assigned a shortcut key that is in mouse. This will select something behind the window. If i have a shortcut in keyboard then it will not select anything behind the window and works as intended.
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Added subscriber: @ankitm

Added subscriber: @ankitm
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Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Ankit Meel self-assigned this 2020-05-01 20:01:22 +02:00
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. Assigned a shortcut key that is in mouse.

Closing as limitation then.
Practically, it's too obscure.

> . Assigned a shortcut key that is in mouse. Closing as limitation then. Practically, it's too obscure.
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Changed status from 'Archived' to: 'Confirmed'

Changed status from 'Archived' to: 'Confirmed'
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I was able to recreate this on Windows, but not on Linux.

While the way to recreate this is indeed a bit obscure, in that people probably don't run into this often, I still prefer errors to not slip through because of that.

I was able to recreate this on Windows, but not on Linux. While the way to recreate this is indeed a bit obscure, in that people probably don't run into this often, I still prefer errors to not slip through because of that.
Ankit Meel removed their assignment 2020-05-15 13:16:47 +02:00

In #75962#932260, @JulianEisel wrote:
I was able to recreate this on Windows, but not on Linux.

While the way to recreate this is indeed a bit obscure, in that people probably don't run into this often, I still prefer errors to not slip through because of that.

I agree that this is very obscure. I appreciate this stance though. Hopefully i see this fixed at some point then.

> In #75962#932260, @JulianEisel wrote: > I was able to recreate this on Windows, but not on Linux. > > While the way to recreate this is indeed a bit obscure, in that people probably don't run into this often, I still prefer errors to not slip through because of that. I agree that this is very obscure. I appreciate this stance though. Hopefully i see this fixed at some point then.

Added subscriber: @dfelinto

Added subscriber: @dfelinto

@JulianEisel hi, a confirmed issue should always be tagged to a module, otherwise it is not considered triaged (and it doesn't show up in the corresponding queries/workboards). (in this case it wouldn't show up in the UI unclassified query).

https://wiki.blender.org/wiki/Process/A_Bugs_Life

@JulianEisel hi, a confirmed issue should always be tagged to a module, otherwise it is not considered triaged (and it doesn't show up in the corresponding queries/workboards). (in this case it wouldn't show up in the UI unclassified query). https://wiki.blender.org/wiki/Process/A_Bugs_Life
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I looked into this a while ago, but didn't find a simple solution. In favor of more high priority issues, I don't plan to look into this myself anytime soon again.

I looked into this a while ago, but didn't find a simple solution. In favor of more high priority issues, I don't plan to look into this myself anytime soon again.
Philipp Oeser removed the
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Reference: blender/blender#75962
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