Black screen restart crash using compositor rendering for image generation #76015
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Reference: blender/blender#76015
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: TITAN Xp COLLECTORS EDITION/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.92
Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash:
375c7dc4ca
Worked: (v2.81.16)
Short description of error
crash using compositor rendering for image generation
(I check the version 2.82a fix the crash addon glTF but still happens when i upgrade)
Exact steps for others to reproduce the error
*F12 render
*add viewer to render layers (backdrop)
*denosie image
the computer Black screen restart
TEST12313.blend
8k image
courtyard_night_2k.hdr
thanks have a nice day !
Added subscriber: @7shaven
Added subscriber: @brecht
A black screen error indicates a bug in Windows or drivers. There may sometimes be ways for us to work around that in Blender, but usually it's hard.
Intel OpenImageDenoise used for the Denoise node uses modern CPU instructions, and I suspect they are either not supported or not correctly handled by Windows. I've seen similar issues in the past, particularly when using a recent CPU model without using the very latest Windows version.
You could try upgrading from Windows 10 May 2019 Update to November 2019 Update.
Another possible cause may be that CPU not being cooled properly and overheating when using a particularly optimized piece of code like OpenImageDenoise. Though that would only be the case of denoising runs for a while, it's usually too fast to cause this kind of problem.
Thanks for the answer
I tried it a hundred times , crack shot .
shift +a add any node will trigger black screen when I drop it to the viewer .
my CPU is i9 7900x 32G ram, I had upgraded November 2019 Update already.
Added subscriber: @EAW
Changed status from 'Needs Triage' to: 'Needs User Info'
No problems here using 2.90
f5b540593c
or 2.82a on a CPU that came out in June 2009.
Operating system: Windows-10-10.0.18362-SP0 64 Bits (18363.778 is the Windows version according to my system's About page)
Graphics card: GeForce GTX 470/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 376.51
Intel Core i7 950 3.07 GHz
@7shaven Go to Windows Settings->System->About. What number is shown under "Windows specifications"->"OS build"?
win10 1909 18363.815 @EAW
Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscribers: @lichtwerk, @Sergey
@lichtwerk I'm a bit confused here. To my knowledge the module project is assigned once the issue is reproduced and confirmed. AM I missing something, do we have confirmed "repro" here or is this still needs triaging?
This still needs proper triaging.
I sometimes tag modules already if I have report open (but postpone proper triaging to later).
I am unsure if this was defined somewhere [I mean tagging modules only after confirmation took place]?
Doesnt seem to be defined here:
https://wiki.blender.org/wiki/Process/Bug_Reports/Triaging_Playbook
https://wiki.blender.org/wiki/Process/A_Bugs_Life
If this is somehow problematic, I can change habits, for me this actually has benefits, when scanning through "Needs Triage" reports, it tells me
Added subscriber: @dfelinto
Let's move the discussion to the Blender chat, for now I'm removing the tag until the issue is fully triaged.
Added subscriber: @ankitm
Added subscriber: @rjg
@7shaven Does this issue still occur on your system?
Changed status from 'Needs Triage' to: 'Needs User Info'
Yes, since this report is a bit stuck, it would be nice if it - possibly/magically - resolved itself using fresh builds from https://builder.blender.org/download/
Changed status from 'Needs User Info' to: 'Archived'
Nobody could reproduce the issue and there has been no activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the required information.