Not possible to render smoke simulation in created view layer #76130
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#76130
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows 10 64 bit
Graphics card: Intel HD Graphics
Blender Version
Broken: 2.83 beta, hash blender-2.83-13e3a1c53222-windows64
Short description of error
I am trying to use smoke or fire for a heat wave effect, but when I've changed what layer the smoke domain is visible on, it malfunctioned and showed a black "shadow" when rendering, like Sauron in The Hobbit movie. After changing the material from the default principled volume to a simple emission shader with its strength driven by the "temperature" attribute, it no longer shows up at all in the second render layer. I have a blend file here that has the domain in both layers. "Render Image," and a split view should show up in the compositor.
Steps to reproduce
#76130.blend
Smoke is not visible
Added subscriber: @zargul
Smoke and fire simulations do not show up properly when moved to other render layersto Not possible to render smoke simulation in created view layerChanged status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @JacquesLucke
Changed status from 'Confirmed' to: 'Needs User Info'
When I open the file, rebake the simulation and then render, I get this:
So I'm not sure how to reproduce the issue. Please provide more specific steps.
This is not my file, so I'm not sure what the deal is there. But I do know that my file does not split the two layers in the render output. Only the spit viewer in the compositor shows the problem.
To reproduce:
13e3a1c532
for Windows 64 bit, make sure the default cube is selected.CONTINUED:
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Added subscriber: @Alaska
I am able to reproduce the issue following the steps described in #76130#929028 on:
Linux-5.4.0-7626-generic-x86_64-with-debian-bullseye
GTX 1050Ti
Blender version: 2.83
dfe8195dfe
(2020-05-19 23:15)One step had to be added though. The smoke domain needs it's "Blackbody Intensity" turned up in the shader editor.
Can also reproduce the issue following the steps in #76130#929043 with the same setup.
The issue being described is that the "Temperature" attribute of the smoke domain does not appear to have an impact on the material shader if the view layer the domain is on has the emitter of the fire in a disabled collection. Even if the simulation has been baked.
Added subscriber: @iss
Changed status from 'Needs Developer To Reproduce' to: 'Resolved'
I can reproduce this issue in 2.83, but not in latest 2.92 build, so I will close this as resolved.