Green background adding volume node #76144

Closed
opened 2020-04-27 06:21:38 +02:00 by Rodolphe · 17 comments

System Information
Operating system: Mac OS Catalina v10.15.4
Graphics card: Radeon Pro 575 4 Go

Blender Version
Broken: 2.83.15
Worked: (optional)

Short description of error
Green background occurring when adding volume node in the shading window.
Playing with the anisotropy or changing the color of the background have no impact on the issue.
Capture d’écran, le 2020-04-27 à 00.15.13.png

Exact steps for others to reproduce the error

  • Open attached file
  • Go to Eevee Render preview

low poly character.blend

**System Information** Operating system: Mac OS Catalina v10.15.4 Graphics card: Radeon Pro 575 4 Go **Blender Version** Broken: 2.83.15 Worked: (optional) **Short description of error** Green background occurring when adding volume node in the shading window. Playing with the anisotropy or changing the color of the background have no impact on the issue. ![Capture d’écran, le 2020-04-27 à 00.15.13.png](https://archive.blender.org/developer/F8497058/Capture_d_e_cran__le_2020-04-27_a__00.15.13.png) **Exact steps for others to reproduce the error** - Open attached file - Go to Eevee Render preview [low poly character.blend](https://archive.blender.org/developer/F8497578/low_poly_character.blend)
Author

Added subscriber: @Rodo

Added subscriber: @Rodo

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Could you attach a simple file demonstrating the problem?

Could you attach a simple file demonstrating the problem?

Added subscriber: @brecht

Added subscriber: @brecht

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Brecht Van Lommel self-assigned this 2020-04-27 14:51:29 +02:00

The green background is correct given the shading nodes used here. Since the volume fills the entire space, it will obscure the background.

You can use a mesh object with volume shader or procedural shading to limit where the volume exists.

The green background is correct given the shading nodes used here. Since the volume fills the entire space, it will obscure the background. You can use a mesh object with volume shader or procedural shading to limit where the volume exists.
Author

Thank you for your swift response Germano, here is the file I was working on last night. Also I am working with eevee, the problem doesn't seem to show in cycles. I have sent my file to friend and he did not have this green background so it might be a problem with my version of blender and my mac?
low poly character.blend

Thank you for your swift response Germano, here is the file I was working on last night. Also I am working with eevee, the problem doesn't seem to show in cycles. I have sent my file to friend and he did not have this green background so it might be a problem with my version of blender and my mac? [low poly character.blend](https://archive.blender.org/developer/F8497578/low_poly_character.blend)

Changed status from 'Archived' to: 'Needs Developer To Reproduce'

Changed status from 'Archived' to: 'Needs Developer To Reproduce'

In fact, when comparing with the image, it seems that something is really wrong:
image.png

Seems related to #75114
(Mac has something special with this green color #74029)

In fact, when comparing with the image, it seems that something is really wrong: ![image.png](https://archive.blender.org/developer/F8497700/image.png) Seems related to #75114 (Mac has something special with this green color #74029)
Author

Do you have the same green tint when you open my file?

Do you have the same green tint when you open my file?
Author

Hello Brecht Van Lommel, thank you for your help. I don't understand though why the green background is correct, I did not assigned a green color to it. If I change the color of the background or the lights, the green background still occurs. It doesn't show in cycles. Any idea how to fix this using eevee?
Thank you,

Hello Brecht Van Lommel, thank you for your help. I don't understand though why the green background is correct, I did not assigned a green color to it. If I change the color of the background or the lights, the green background still occurs. It doesn't show in cycles. Any idea how to fix this using eevee? Thank you,

In #76144#918673, @Rodo wrote:
Do you have the same green tint when you open my file?

No.
Perhaps a developer with OpenGL skills and access to a Mac with the same problem won't show up anytime soon.
But the code is in constant development, and there are plans to implement Vulkan as an option for OpenGL.
We don't have a data yet, but with Vulkan this problem will probably be fixed.

> In #76144#918673, @Rodo wrote: > Do you have the same green tint when you open my file? No. Perhaps a developer with OpenGL skills and access to a Mac with the same problem won't show up anytime soon. But the code is in constant development, and there are plans to implement Vulkan as an option for OpenGL. We don't have a data yet, but with Vulkan this problem will probably be fixed.
Brecht Van Lommel was unassigned by Alaska 2020-07-21 06:39:00 +02:00

Added subscriber: @iss

Added subscriber: @iss

@Rodo I am looking at older reports, is this still an issue? Or have anything changed?

@Rodo I am looking at older reports, is this still an issue? Or have anything changed?
Author

Hello Richard,

Thank you very much for your response, I tried to reproduce the issue and it appears to be working fine. I will inform you if something changes. I am still using the same imac and my version of blender is now the 2.90.1.

Thanks again and have a nice day!

Best,
Rodolphe

Screen Shot 2020-11-26 at 2.24.53 PM.png

Hello Richard, Thank you very much for your response, I tried to reproduce the issue and it appears to be working fine. I will inform you if something changes. I am still using the same imac and my version of blender is now the 2.90.1. Thanks again and have a nice day! Best, Rodolphe ![Screen Shot 2020-11-26 at 2.24.53 PM.png](https://archive.blender.org/developer/F9383087/Screen_Shot_2020-11-26_at_2.24.53_PM.png)

Changed status from 'Needs Developer To Reproduce' to: 'Resolved'

Changed status from 'Needs Developer To Reproduce' to: 'Resolved'
Richard Antalik self-assigned this 2020-11-26 20:38:21 +01:00

Thanks for letting us know. Will close as resolved for now. If problems persist let us know, and try Blender 2.91 as well.

Thanks for letting us know. Will close as resolved for now. If problems persist let us know, and try Blender 2.91 as well.
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Reference: blender/blender#76144
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