Bevel modifier and materials "bleed" over faces #76199
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Reference: blender/blender#76199
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System Information
Operating system: windows 10
Blender Version
from 2.8. Tried with 2.82, 2.83, 2.90a
Short description of error
When using a bevel modifier for an object that has more than on material, it can happen (perhaps only with NGons), that the material bleeds into a different face.
Object mode:
Edit mode:
Bevel modifier
The blend file is attached.
hs_modeling2.blend
Added subscriber: @Jayanam
Added subscriber: @ankitm
Is there a plane in there? It could be this:
or maybe I should file a new bug report.. lightBleeding.blend
@ankitm : No, there is no plane in it, I attached the blend file, it is one object.
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscribers: @HooglyBoogly, @howardt, @brecht
@howardt @HooglyBoogly I guess this is the same as #60302 (bevel modifier material problem).
I guess this is more a known issue than a bug at this point, but prioritizing the choice based on material slot would be good.
Have you implemented the idea from the other task @howardt? If not I'll look at it. I don't want to duplicate work though.
I have not. I'm spending all my time on Boolean these days.
At least one person in a thread about Bevel did not like the idea of using material slots to disambiguate. I had another (sorting) algorithm in mind but when I looked at it last, it got a lot more complicated. I was probably trying to bite off more than I should have. Feel free to have a go at this, if you want, Hans. I can review any code you may write.
This issue was referenced by
e3a420c477
Changed status from 'Confirmed' to: 'Resolved'