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Face Sets and Masking in Sculpt Mode Not Visible on Meshes Using 'In Front'
Closed, ResolvedPublicBUG

Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87

Blender Version
Broken: version: 2.83 (sub 15), branch: master, commit date: 2020-04-29 08:26, hash: rB839fe335d2d6
Worked: (newest version of Blender that worked as expected)

Short description of error
Face sets and masking in sculpt mode will not draw on a mesh if the viewport display option 'In Front' is set to true.

Exact steps for others to reproduce the error

  1. Insert new object, UV Sphere, for example
  2. Object > Viewport Display > In Front set to True
  3. Enter sculpt mode, try to paint a face set or mask
  4. Nothing will be visible
  5. Uncheck In Front
  6. Mask will be visible

Event Timeline

This prints Sculpt: Hide, Mask and optimized display disabled in the console. Not sure if that means that this is currently not supported.

This prints Sculpt: Hide, Mask and optimized display disabled in the console. Not sure if that means that this is currently not supported.

I don't get this message, though I am not sure if this is expected behavior.

Clément Foucault (fclem) changed the subtype of this task from "Report" to "Bug".Jul 2 2020, 1:41 AM
Clément Foucault (fclem) moved this task from Backlog to Bugs on the EEVEE & Viewport board.