Black material + render view with heavy scene + fog #76253

Closed
opened 2020-04-30 09:02:02 +02:00 by Robert S · 11 comments

System Information
Operating system: Windows 10
Graphics card: 1080 ti

Blender Version
Broken: 2.82.7
Worked: 2.82.7

Short description of error

  • Scene was working normally when the file was actively being put together, and renders were already made.

  • Scene now goes black when put into material preview or render view mode (eevee).
    renderv.gif

  • If the large cube covering the entire scene with fog material is deleted, it leaves behind this:
    eeef8135d18608d3845dd714095eb6d44dd99b96.png

So far, I have tried:

  • Imported all collections into a new file (black).
  • Imported object per object until I got black (volume was seemingly the culprit).
  • Imported only the volume shader into a new file (looked fine).
  • Opened the original file again (everything looked fine).
  • Next day starting the PC, the file is once again black when openend.

Exact steps for others to reproduce the error
Seems to only happen in this very large file, and though it doesn't contain anything sensitive, it was made at work, so I can't just publicly post it. If a developer wants to look at it, please contact me in PM here or on devtalk/BA and I will send you the file.

**System Information** Operating system: Windows 10 Graphics card: 1080 ti **Blender Version** Broken: 2.82.7 Worked: 2.82.7 **Short description of error** * Scene was working normally when the file was actively being put together, and renders were already made. * Scene now goes black when put into material preview or render view mode (eevee). ![renderv.gif](https://archive.blender.org/developer/F8502391/renderv.gif) * If the large cube covering the entire scene with fog material is deleted, it leaves behind this: ![eeef8135d18608d3845dd714095eb6d44dd99b96.png](https://archive.blender.org/developer/F8502395/eeef8135d18608d3845dd714095eb6d44dd99b96.png) So far, I have tried: * Imported all collections into a new file (black). * Imported object per object until I got black (volume was seemingly the culprit). * Imported only the volume shader into a new file (looked fine). * Opened the original file again (everything looked fine). * Next day starting the PC, the file is once again black when openend. **Exact steps for others to reproduce the error** Seems to only happen in this very large file, and though it doesn't contain anything sensitive, it was made at work, so I can't just publicly post it. If a developer wants to look at it, please contact me in PM here or on devtalk/BA and I will send you the file.
Author

Added subscriber: @RobertS

Added subscriber: @RobertS
Member

Added subscriber: @Alaska

Added subscriber: @Alaska
Member

Are you able to test the file in Blender 2.83 and 2.90 to see if you can reproduce it? https://builder.blender.org/download/

You could also try updating your graphics drivers to see if that'll help. https://www.nvidia.com/Download/index.aspx

Just throwing some ideas out there.

Are you able to test the file in Blender 2.83 and 2.90 to see if you can reproduce it? https://builder.blender.org/download/ You could also try updating your graphics drivers to see if that'll help. https://www.nvidia.com/Download/index.aspx Just throwing some ideas out there.

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Germano Cavalcante self-assigned this 2020-04-30 15:24:44 +02:00

Thanks for the report. But due to the number of reported bugs, it is not worth it to spend a lot of time on reports that we cannot reproduce.
Large files are not suitable for investigating a bug, we require the bug reporter to narrow down the problem.
Normally .blend files can be simplified by removing most objects and disabling settings, until the problem reveals itself more clearly.
If there are many steps to reproduce the problem, please attach a simple .blend file saved right before the bug occurs, so only a few steps are needed to trigger the bug.

Thanks for the report. But due to the number of reported bugs, it is not worth it to spend a lot of time on reports that we cannot reproduce. Large files are not suitable for investigating a bug, we require the bug reporter to narrow down the problem. Normally .blend files can be simplified by removing most objects and disabling settings, until the problem reveals itself more clearly. If there are many steps to reproduce the problem, please attach a simple .blend file saved right before the bug occurs, so only a few steps are needed to trigger the bug.
Author

So I guess this reply is futile now but I suspect the issue is the shader compilation and the sheer size of the file... the shader subsystem seems to give up before it's even started (progress bar never shows up)... which in that case would mean it's not possible to produce a simplified setting because the bug only appears in very heavy files.

So I guess this reply is futile now but I suspect the issue is the shader compilation and the sheer size of the file... the shader subsystem seems to give up before it's even started (progress bar never shows up)... which in that case would mean it's not possible to produce a simplified setting because the bug only appears in very heavy files.
Author

Ok, so with a bit of fiddling in 2.9, I can get the file working again... seems to not be the shader compilation, but something with the sheer size of the area and the fog volume/bloom:

hmm.gif

This is still seems like a no-go in 2.82... tweaking the cameras and clipping planes do not seem to work there.

Seems an extremely large far clipping plane distance was saved with the file for some reason (fairly sure Blender-GIS set it... but also, fairly sure that shouldn't produce this result).

Ok, so with a bit of fiddling in 2.9, I can get the file working again... seems to not be the shader compilation, but something with the sheer size of the area and the fog volume/bloom: ![hmm.gif](https://archive.blender.org/developer/F8503291/hmm.gif) This is still seems like a no-go in 2.82... tweaking the cameras and clipping planes do not seem to work there. Seems an extremely large far clipping plane distance was saved with the file for some reason (fairly sure Blender-GIS set it... but also, fairly sure that shouldn't produce this result).

This can be the same issue reported on #74302

This can be the same issue reported on #74302
Author

Yes, seems very similar, if not the same!

My file opens in black & white every time as well, so if you are going to investigate the other issue, let me know if you want the file via some private channel (and which one in that case).

Yes, seems very similar, if not the same! My file opens in black & white every time as well, so if you are going to investigate the other issue, let me know if you want the file via some private channel (and which one in that case).

Closed as duplicate of #74302

Closed as duplicate of #74302
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#76253
No description provided.