Page MenuHome

Redo causes pointy mesh artifacts in Multires
Confirmed, NormalPublic

Description

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 436.48

Blender Version
Broken: version: 2.90 (sub 0), branch: master, commit date: 2020-05-01 14:06, hash: rB60741cfe181c
Worked: (newest version of Blender that worked as expected)

Short description of error
In the new multires, if I sculpt on a level, then subdivide, sculpt on that layer again, then undo to the base level and redo back to the higher levels, it creates a pointy mess in the place of where I'd sculpted.



Exact steps for others to reproduce the error

  1. Remove default cube, add UV sphere. Go to sculpting workspace.
  2. Add a multires modifier and create a few subdivision levels.
  3. Sculpt on those levels and undo back to the lowest level.
  4. Redo back to the higher levels. Some of those steps would have pointy shapes.

Event Timeline

Yep, same here.
Confirmed.

Ankit (ankitm) changed the task status from Needs Triage to Confirmed.Sat, May 2, 12:03 PM
Ankit (ankitm) updated the task description. (Show Details)

An educated guess tells that is same root cause that is in T76313.