Bad alpha value in VSE #76437
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Reference: blender/blender#76437
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System Information
Operating system: Linux-5.3.0-51-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: GeForce GTX 670/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 435.21
Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash:
375c7dc4ca
Worked: (optional)
Short description of error
PNG pictures with alpha are wrongly composited in VSE. Same pictures are doing well in Gimp or Blender compositor.
VSE-alpha-problem-files.zip
Exact steps for others to reproduce the error
I can't obtain a "normal" result while compositing png with alpha in VSE. "Normal" is the result obtained with Gimp or blender compositor. VSE look like it makes alpha harder. Can't be solve by any tweaking. I have tried to switch
Alpha source setting to Premultiplied, change color spaces, but still not ok.
I have packed the entire process files.
Same problem on 2.79/2.81/2.82a/2.83 alpha
Discover that at the end of a project I had to redo my entire VSE editing in Blender compositor to obtain the normal result. Litterally no way out.
Thanks a lot if you can fix it!
Added subscriber: @LaurentRenaud
Added subscriber: @ideasman42
Changed status from 'Needs Triage' to: 'Needs User Info'
This report is missing:
Changed status from 'Needs User Info' to: 'Needs Triage'
Sorry, I thought it have to be done on the next page...
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @Jeroen-Bakker
In the provided files the VSE colorspace is set to sRGB. Compositor uses Linear color space. In the color management panel you can select which colorspace to use for the VSE.
There is still a difference, that is related to the view transform that have been set in the
image-generator.blend
. The compositing does alpha compositing before the view transform. The vse test does the view transform before saving the image and after the vse.See here for a better comparison.
#76437.blend
Changed status from 'Confirmed' to: 'Archived'