Render difference between grouped and non-grouped node tree #76476

Closed
opened 2020-05-06 16:17:31 +02:00 by Michael Otto · 10 comments

System Information
Operating system: Win
Graphics card:GTX1080

Blender Version
Broken: 2.82a Release

Short description of error
Node layout looks different some nodes are grouped.
My uneducated guess is that the group input conversion from vec3 to float might cause this difference (?)

Exact steps for others to reproduce the error
Compare cubes on attached blendfile
NodeGroup.blend

**System Information** Operating system: Win Graphics card:GTX1080 **Blender Version** Broken: 2.82a Release **Short description of error** Node layout looks different some nodes are grouped. My uneducated guess is that the group input conversion from vec3 to float might cause this difference (?) **Exact steps for others to reproduce the error** Compare cubes on attached blendfile [NodeGroup.blend](https://archive.blender.org/developer/F8516176/NodeGroup.blend)
Author

Added subscriber: @MichaelOtto

Added subscriber: @MichaelOtto

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

I can confirm.
The problem is seen only in Eevee.

I can confirm. The problem is seen only in Eevee.

Added subscribers: @brecht, @fclem

Added subscribers: @brecht, @fclem

Eevee does the vec3 > Color > float conversion correctly so I think there is something wrong on the cycles part.

We had some requests that group sockets should do proper conversion and not be mere reroute. (i.e: mainly for float socket)

For your information, Vec3 > Float conversion is different from Color > Float conversion.

@brecht any thought on this?

Eevee does the vec3 > Color > float conversion correctly so I think there is something wrong on the cycles part. We had some requests that group sockets should do proper conversion and not be mere reroute. (i.e: mainly for float socket) For your information, Vec3 > Float conversion is different from Color > Float conversion. @brecht any thought on this?

Group sockets should indeed not just reroute, but actually convert. And I think that's what they usually do?

For this file, I don't see where there is a vec3 > Color > float conversion. The Group Input sockets types match the Mix node socket types. So it's just vec3 > color and vec3 > float as far as I can tell.

Group sockets should indeed not just reroute, but actually convert. And I think that's what they usually do? For this file, I don't see where there is a vec3 > Color > float conversion. The Group Input sockets types match the Mix node socket types. So it's just vec3 > color and vec3 > float as far as I can tell.
Clément Foucault self-assigned this 2020-05-14 19:18:16 +02:00

You are right! So this is something I should fix!

You are right! So this is something I should fix!

This issue was referenced by 6716baa1f7

This issue was referenced by 6716baa1f7b9674e133b1c946a25c80fa682a239

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#76476
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